tnindie's Recent Forum Activity

  • TheBogueRat thanks for the tips now cocoon js apk work <img src="smileys/smiley10.gif" border="0" align="middle" />

  • congratulations <img src="smileys/smiley31.gif" border="0" align="middle" />

  • TheBogueRat

    HELLO

    for me i have no luck with cocoon apk it does not work when i lunch the apk its stuck at the ludei logo and flicker <img src="smileys/smiley11.gif" border="0" align="middle" /> .

  • Hello evryone

    i want to ask why is construct2 physics performence bad on mobile devices

    and if there is a way to improve it .

    i have made some test and try to figure out things <img src="smileys/smiley5.gif" border="0" align="middle" />

    i made :

    a simple box with physics behaviours + drag behaviours

    a simple ground with physics behaviours

    a text to show FPS + renderer

    export project to NEW XDK and i use the emulate option to see how it performe .

    well the fps is at 60 in idle but when i touch the box and move it the frame rate drop to the half at 30~35   <img src="smileys/smiley18.gif" border="0" align="middle" />

    same story when i use the LAN option

    i have tried both box2d web and cocon native the asm do not work it show a black screen

    ANY IDEA   <img src="smileys/smiley12.gif" border="0" align="middle" />

  • parside try messing aroud with the physics behaviours and see if there is any difference (this is what i am doing right now <img src="smileys/smiley26.gif" border="0" align="middle" /> ) for some reference

    scirra.com/tutorials/67/delta-time-and-framerate-independence

    scirra.com/manual/134/performance-tips

  • deviever your game is cool i also like the retro <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • thanks Ashley <img src="smileys/smiley1.gif" border="0" align="middle" />

  • jayderyu i did use the new android Crosswalk marked as beta not the normal one

  • update

    i tried preview with lan and the result are:

    run at 33 fps on my android 4 tablet (with 1gb of ram) using chrome

    run at 13 fps on my ipod touch 4th generation using chrome

    run at 2 fps on my android 2.2 tablet(very old and it has only 256 ram) using firefox

  • Ashley hello <img src="smileys/smiley17.gif" border="0" align="middle" />

    i tested on acer iconia b1 (android 4.xx with 1gb of ram) .

    i intalled the APK that Crosswalk made from my project.

  • hello

    i am testing some project on android devices using xdk and it s slow so i decided to test a simple project

    a sprite with physics behaviours

    a sprite with 8 direction behaviours

    a text to show fps

    and it run at aproximatly 33 fps for a simple project

    what i did

    turn off webgl --> fps drop

    changing physics to asm.js --> black screen

    changing physics to cocoon native --> same fps no difference

    her my capx

    wikisend.com/download/804320/Desktop.zip

  • Uk4dee i updated the color

    <img src="http://i43.tinypic.com/2resbiq.png" border="0" />

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tnindie

Member since 23 Aug, 2013

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