TheBogueRat's Recent Forum Activity

  • After upgrading to 158.2 from previous stable version, most jump-thru's stopped working correctly in my platformer. I replaced just one of them with another copy that still worked (by holding cntl and dragging the new jump-thru sprite into place) and all on that layout started working correctly again. I had to repeat this for every level.

    Tested this also on the included capx for this post and by making a copy of the invisible sprite, it worked as expected.

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  • You might have more luck by posting a link to the .CAPX. I can't figure out what you are trying to do. Or more specifically, why you have an enemy chasing a random bullet.

  • You bet! Glad to help.

  • Here's how I would handle it with variables.

    <img src="http://boguerat.com/capx.png" border="0" />

  • Thanks! Keep up the great work. This IDE is incredible!

  • Link to .capx file (required!):

    Space Blaster game

    Built in demo .capx

    Steps to reproduce:

    1. Click on Game events TAB.

    2. Scroll down to last line.

    3. In the Construct events tab, search for "Player".

    Observed result:

    Event screen goes blank.

    Expected result:

    When results are less than a full screen, the search results are displayed, when the results are longer than a full screen, it should automatically scroll up so something is visible. Preferably it would scroll to the top. It took me a few versions before I realized the search function wasn't broken, it just didn't work the way I expected.

    Browsers affected:

    Not Applicable

    Operating system & service pack:

    Windows 7 SP1 64-bit

    Construct 2 version:

    Observed in Beta 142 through 144

  • I get this problem consistently when the Auto-Backup is turned on. I rarely crash with backup turned off.

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TheBogueRat

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