TheBogueRat's Forum Posts

  • Thanks for posting your issue. I wasted a couple days trying to figure out what I was missing until I stumbled upon your answer. Then it took me another 12 hours to download and install the missing components.

    What I did: Attempted to add a new project, then installed the Universal Windows Tools. Everything seems to be working as intended. I'll try to post back here if I get my app in the store.

    I'm using r216 and VS Community current as of today. And I agree with you, this should have been in the tutorial!

    Here's the picture you skipped.

  • Might be a little late but...

    I use a subevent to

    check for floor(random(50)) = 1 then spawn my special block.

    Else if floor(random(100)) = 1 then spawn my really special block.

    Else spawn a random normal block.

    The random number is the 1 in x odds of picking it.

    My first two colors are the specials so when assigning a random normal block color i use set Color to floor(random(3,numTiles+1))

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  • I think it's been a common practice to not minify on export with Ejecta projects. Doesn't mean that it can't be fixed but I've been skipping the minify on export. If minify is a permanent problem with Ejecta, perhaps remove that option during export to save us from ourselves?

  • Construct preview fails and In Xcode i get this same error within index.js for this line

    cr.plugins_.C2Ejecta.prototype.cnds.,

    I assume that should be something following cnds. but don't know what. It looks like it could be where I try to show the leaderboard. I can see the code to post the score and it doesn't generate an error.

  • Just tested my game with the XDK Crosswalk export and the save game worked just fine as far as I could tell.

    I have a save point at the start of every level so the player can continue where they left off if they exit the game.

    I like CocoonJS better because it locks the screen and scales nicely. XDK Crosswalk does not lock screen orientation right now so it looks unprofessional. But at least the save works. Crosswalk is pretty new so hopefully it won't be long before they fix the screen lock.

  • I just learned this the hard way. I'm looking for an answer too. Will post back here if I find something.

    bump

  • Thanks, I borked the first upload and just fixed the reward screen. I forgot to change the button events.

    She had a bunch of drawings that she put up on our doors that were just begging to be used in the game.

  • Done and Done. I'd link to the app page that will do that but I'm waiting for my new domain to hit the system.

  • Jody J Roth

    Creating games for my kids, mostly to experiment with the new technology.

  • Made a game based on my daughter's drawings. I'm having a heck of a time getting this ready for the Play Store (android devices) but it seems to be working well on the website. Thought I would share with ya'll and see if you have any suggestions out the gate.

    I wasn't originally planning on publishing this anywhere but my kids are pretty excited that they can download "Daddy's game". So keep in mind that my target audience is the 6 - 11 year olds.

    Thanks,

    Ally's World

  • example

    I think I'll just use my website as a source then.

  • This one works!

    Well this time it worked. I've never had a problem before. I went back to my older posts and they worked fine without dropbox. I even tested the previous link and it was working. Maybe I had an issue since I was editing the pages rather than posting a new one.

  • Another try?

  • MaorKeshet

    Example CAPX

    I think I learned more about posting a file to this forum than I was able to show you about Audio... Hope this helps.

  • MaorKeshet, the file was at my website not dropbox.

    I've been posting files like this a couple times and I didn't realize that it wasn't actually working. I'll post a good file in a minute.