digitalsoapbox's Recent Forum Activity

  • It is a good deal but I already know how to use it.

    I even teach people how to use it in Portuguese.

    I just want to go to hang out and meet new people.

    There's a number of gaming meetups in NYC that are good for meeting new people. Just look on Meetup.com.

  • Another quick update!

    I've become a bit sick of staring at the original stage loading screen, It's animated, which is nice, but otherwise it's just some text on a simple background.

    So, I decided to make things a bit more lively, and now each stage will get it's own classic animation-style title card, featuring unique illustrations for each and every stage. It means a whole bunch of extra work (and rewriting the stage loading), but in the end, I think it'll be worth it. Hopefully .

  • I'd go but it is a paid event

    It's $20 and I teach the ins & outs of using Construct 2 for a few hours.

    Seems like a fair deal to me.

  • Reminder for you NYC-area folks: the class is tomorrow!

    Link:

    http://www.eventbrite.com/e/class-intro ... 1871304391

  • sqiddster: Thanks! It's coming along swimmingly.

    Beaverlicious: It never hurts to teach people about tools that will allow them to make (hopefully) fun games .

  • Hey all!

    I'm going to be teaching a class on Construct 2 at Microsoft's fancy NYC digs on June 17th. If you're in the area and interested to learn more about Construct 2, c'mon out! I'll be discussing my experience w/ C2 in the development of Sombrero, as well as how to create your own game using C2.

    Details here:

    http://www.eventbrite.com/e/class-intro ... 1871304391

    More about Sombrero:

    http://pixelmetal.com/sombrero1

    If you're in the area, it'd be great to meet more of the C2 community in real life!

    Thanks!

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  • I'll second that Manga Studio recommendation. It's not really super-useful for game stuff in terms of exporting to a usable format directly, but it's inking tools are the best I've used. And while it calls the layers "vector" internally, you can't export to any vector formats, so that's something else to keep in mind - it's not really like Illustrator/Inkscape in the way it handles vector drawing.

  • There's no reason you couldn't do something like The Iconoclasts in C2. Platfomer stuff is pretty straight-forward, but C2 isn't going to generate art of that quality for you.

    Getting it on consoles is still an issue at this time, outside of Wii U.

  • R0J0hound

    Here's a screenshot of the code that pastes the sprites into the Paster object. What it does is pick a canvas with the same ID as that assigned to the sprite's layer (defined in varibles in both the Paster object & sprite), pastes the sprite into that Paster object, then deletes itself.

    It works fine w/ 0.4, and also works if I'm using Canvas objects instead of Paster objects (it's just a LOT slower). It just doesn't paste the sprites using 0.5. I've also tried it on multiple machines, Windows 7 x64 on three of them (nVidia GTX 750i, nVidia GTX 770 Superclocked, nVidia Quadro K5000M) & Windows 8.1 x32 on another (Tablet PC, not sure on GPU).

  • R0J0hound

    I've been getting an issue w/ the plugin not working since it hit 0.5. 0.4 works fine, even in more recent versions of C2 (like the recent beta with shadows), but 0.5, when pasting into a canvas, ends up not pasting anything at all.

    Has something changed that may be causing this? It's happening on every computer I've tried it on, with nVidia/AMD/Intel chipsets, so I don't think it's related to my video card.

  • I'm having the exact same issue w/ a new machine I've put together specifically to demo my C2 game. WebGL works fine everywhere outside of node-webkit. The card is an EVGA-branded nVidia GTX 750 Ti, and performs quite well outside of nw preview/export.

    I'm sure it's not really a bug with C2, but some kind of workaround would be great.

    *EDIT: Dropping d3dcompiler_43.dll into the same directory as nw.exe in the /exports folder seems to solve the issue during preview, at least temporarily.

    Relevant GitHub post: http://github.com/rogerwang/node-webkit/issues/185

  • juanramirez

    It's off-topic, but I had a similar problem when re-importing Spriter stuff. First, close all of your events sheets. Second, import the scml, NOT scon file. This should solve your crash, even if it doesn't fix the bug.

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digitalsoapbox

Member since 21 Aug, 2013

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