WhiteX's Recent Forum Activity

  • On start of the layout

    set global variable "playaLife" to 50

    Playa on collision with enemy

    subtract 25 from "Playalife"

    system - compare variable

    if playalife > 49 healthbar set animation to full

    if playalife = 25 healthbar set animation to half

    if playalife < 1 healthbar set animation to empty

    ---playa - destroy

    syntax is not correct, i am at work, the values are to be on the safe side

  • The camera follows the "ship" around?

  • Think of R-type, will it be one layou or several, if so, how to tie them?

  • OK, so, each layout is a stage, so, if my game is 800X600 natively, i have to make it something like 8000X600 if i have it to be 10 "pages" long?

  • I am making a sidescroller shooter, now, at the point i�m in, i got the BG to scroll to give the impression of speed and the enemies appear in a time based fashion, ecery x secs...

    I want to have more control of the stage design, now:

    Is the layout is like a scene on the stage and i have to connect several layouts to form a stage?

    OR

    Is the layout the entire stage and i got to get the "camera" to follow the player around?

    I made some simpler games on construct2, all single screened, to get a feel of the tool, i am having a hard time understanding the concept of a stage larger than the layout size

    I hope i made sense...

  • It worked for the explosion, i had to place it as a main event though, the flash i gave up, we will make a sprite frame for it, thx for all the replies

  • I don�t have it wth me right now, will post as soon as i get home

    my logic is not complicated though.

  • Hi, well, i need something to flash before it dies i set the flash behaviour on it and trigger it once it encounters a bullet, the next action is to destroy, well, it does not flash, only vanishes

    Another issue is that i have a four frame animation for an explosion, well, i destroy the bullet and the enemy, spawn the explosion, set the explosion animation to start, if i add destroy the animation it simply does not appear if i dont, the last frame keep onscreen.

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  • - it seems that 3 is the best bet, but i am a newbie on arrays

    , for now, it is a singe enemy on a singla platform, tomorrow will be a family of platforms on a family of enemies

  • well, here?s the thing, the platform spawns like this:

    System - Every 5 seconds

    System - Pick a random "Spawnpoint" instance >> System | Create obj platform om layer 0 at (spawnpoint.X, spawnpoint.Y)

    Doing the same to the enemy will make it spawn, but to any spawnpoint, not necessarily the one where the platform appeared.

    I tried to use it on a container bu when the guy dies, the platform goe kaput and i need it for the player to use

  • Hi, first post

    I have a random spawned platform every 5 seconds, how do i make sure that an enemy will always be spawned on top of it and that he will not fall off while it moves?

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WhiteX

Member since 17 Aug, 2013

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