BlindMusketeer's Recent Forum Activity

  • You can use an array to save your level info (for example 5*1*1 array for 5 levels you can save at each cell of the array a number you see proper(to me, 0 for locked, 1 for unlocked,2 for completed) then you need to save that array to webstorage by saving it as json file. don't worry, I think its easy and I'm nearly 17 years old. for more on how to that check this question I answered before :

    or ask for further help.

  • Your code is too complecated for no reason. If you want a save/load system and you want to (for example) save the values in the array and then reload them on the next launch then you need to :

    1) from webstorage : set local key --> key:"your key" value:<name of array object>.asjson

    2)on start of layout : <array object> >load: "your key"

    I Hope its simple to understand, ask me anytime for further instructions.

  • Looks like the exact thing I'm looking for, thanks, I'll give it a try as soon as possible

  • "Beginners guide to construct 2 " is not event relevant to the solution I want for my game.

    It only covers the basics, and my issue is when the enemy follows the player, they all overlap on each other. I am looking for a solution to make them gather around the player without any enemy getting on top of another. Hope you got my point and thanks for your help anyway

  • Hi , I 'm making a top down shooting game where a player shoots enemies that follow him .I tried to use pathfinding behavior ,but when the player moves all enemies stack above each other while following him, I tried to fix by adding the enemy itself as an obstacle for the pathfinding, but I guess it doesn't work for moving objects.

    Thanks in advance.

    Example of What I am trying to make :

  • Hello , I have published my second game on Googleplay , I exported it with crosswalk for android .

    I'd love to hear some feedback from you,(Please rate and comment).

    HangMom is another hangman game with a little twist in it, Thousands of words are available as levels, each time random

    Get it from here : https://play.google.com/store/apps/details?id=com.ditechgames.hangmom

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  • It's working . Thank you very much !

  • Can you tell what exactly should I fill in ? lets say the file's name is level1.txt

  • Kurz . No , There is request project file only ,which lets you choose a file in your project . I want a "request project file (by name) , So I can use a variable to request the file I want , Such as : level1.txt , level2.txt with this event: rquest project file by name "level"&level%".txt" .

    Do you get my point ?

  • Thank you very much

  • Hi , Yesterday I noticed a tutorial posted about how to get view state . So I opened C2 and looked for it but it wasn't there! . There should a condition *on view state changed* but its not there for me . Was it removed ?

    There is an image of what should appear for me :

    What appears for me :

    [attachment=0:2xzlvcyy][/attachment:2xzlvcyy]

  • Hi , I'd like to ask for a small event to be added to construct 2 original AJAX plugin : * request project file (by name) *

    It would be very helpful to my game if you add this feature , I need it for loading previously saved levels into my game.

    thanks in advance .

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BlindMusketeer

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