Progress report for yesterday work.
I finish slicing parts of the character sprites to make it easier to animate and to transfer animations to each different character after just one is done.
This is pretty much based on the techniques used by expert animators for square enix to lessen their workload.
What works for the goose, works for the gander.
Moreover, after some consideration, I decided to changed the way I design characters in the game.
At first, I want the each races in my game to look differently in term of color,clothing and hairstyle despite mostly sharing the same stereotypes.
However, after spending quite some time just animating different characters, I decided that is way too much workload for me to handle.
I am the only developer for this game, with Sam Jones providing the soundtracks.
If I continue with this methodology, I can only finish this game after around 5 years of just animating pixels.
So, I come out with new method, I will try to make each stereotype look different from each other in term of hairstyle and clothing.
However, the difference for each race for the same stereotype is just skin and hair color instead of overall color haul also in clothing and different hairstyles.
With just this and the earlier slicing , I reduce my workload by a huge margin with a dip in variety, which I hope you guys will forgive me.
After all, if possible, I plan to finish this game within a year time frame with the demo coming out hopefully in another two months or so, give or take a few weeks.
The Latino Squad practicing their moves for the dance off
Do not worry, special NPCs and bosses will still have their own character animation and design, separated from mooks (both yours and theirs).
Moreover, racial stereotype unique to each race is still in.