Vladimir's Recent Forum Activity

  • Hi! First level of my platformer game is ready for testing. I am will be very glad to your feedback.

    You can download it here: vladimir7491.itch.io/gavoyra

    And discuss in my group: facebook.com/groups/1140251719457526

    Subscribe to Construct videos now

    Tagged:

  • Great!

  • Problem Description

    Hi! This topic i found in Solved category, but it is not solved.

    Nwjs is not closing and slowing my computer after launching several times if not to close it every time through CTR/ALT/DEL.

    Configuration of PC: Windows 10, Pentium E5200, 4000 RAM. I am using latest 15 version of nwjs.

    Steps to Reproduce Bug

    • Open the project. Maybe it should be very big, my consumes 700 mb memory in preview.
    • Preview using NW.js
    • Close and look to processes in Windows

    Observed Result

    nwjs remains in memory

    Expected Result

    It should be closed

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    Construct 2 Release r229

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  • Hi! I have the same problem. Nwjs is not closing and slowing my computer after launching several times if not to close it every time through CTR/ALT/DEL.

    Configuration of PC: Windows 10, Pentium E5200, 4000 RAM. I am using latest version of nwjs.

  • You can create instance variable that will hold current number, and if new random number will be the same you should run action with searching new random number again.

  • Your best bet is to use manual target acquisition. Here's your capx modified so your turret acquires the closest target in its line of sight.

    You are genius!

  • Here is capx: https://www.dropbox.com/s/8xa3g6gtc1cr3 ... emies.capx

    I do not have any idea how to make this workable )

  • I did something similar once. When my Turret acquired a target, I would check if there was also line-of-sight.. if yes, then I would fire a bullet using 'spawn sprite', not 'Turret:On Shoot'. I'm sure I had a reason for doing it that way.. but maybe you could just put a line-of-sight check in the On Shoot event.

    Thank you a lot, i will try both ways

  • Just add 'line of sight' behaviour as well as Turret.

    If turret see in line of sight several targets, and one of them is hiding behind the wall and is nearest to the turret, turret will still shoot at it. It will be good if turret in that case just switch to another target.

  • I have the same problem. Turret is trying to shoot to nearest target despite it is behind the wall. Maybe Scirra developers should add obstacles to behaviors of turret?

  • Create multiple conditions

    Sprite On Overlap > Wall_1 > Sprite > do something

    Sprite On Overlap > Wall_2 >

    Sprite On Overlap > Wall_1 > Sprite > do something else

    Sprite On Overlap (X) > Wall_2 >

    (X) being inverted

    Thank you!

  • Hello! For my game, i need to check appearance of walls near with my flying enemies, i had created detectors for them from both sides, but they do not want to work with several walls, only with one at a time.

    Here is capx, how to detect two sprites is overlapping two walls simultaneously?

    https://www.dropbox.com/s/57lmlixbrhxgo ... sions.capx

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Vladimir

Member since 16 Aug, 2013

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