kurdiez's Recent Forum Activity

  • I have created a starter project to build Construct plugin. You can write your plugin using ES6 and import multiple modules of your own. When you are done, you can run the build to produce the 4 files expected by Construct.

    https://github.com/jiminssy/ConstructPluginStarter

    If you have any issues with it please let me know.

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  • I posted this question in the Plugin SDK section but not quite getting the answers.

    I am very new to Construct3 and I could not find what I wanted to know in the SDK documentation.

    I want my plugin to be able to fully manipulate all objects in the game. This is because I already have an existing client side browser game engine and I want to use Construct as the "graphics rendering" part of my game. I am essentially trying to write a graphics controller plugin that acts as the bridge between my existing game engine and Construct game. If server sends an event to my game engine on the browser, it will in turn trigger the plugin to manipulate the graphics.

    My game is a turnbased RPG game on grid maps.

    Some example of things I need the plugin to do are:

    Switching between layouts

    Be able to select an object and use pathfinder to move

    I apologize if I might have missed something from the SDK doc. If so, could you please point me to the right section of it?

  • I am very new to Construct3 and I could not find what I wanted to know in the SDK documentation.

    I want my plugin to be able to fully manipulate all objects in the game. This is because I already have an existing client side browser game engine and I want to use Construct as the "graphics rendering" part of my game. I am essentially trying to write a graphics controller plugin that acts as the bridge between my existing game engine and Construct game. If server sends an event to my game engine on the browser, it will in turn trigger the plugin to manipulate the graphics.

    My game is a turnbased RPG game on grid maps.

    Some example of things I need the plugin to do are:

    • Switching between layouts
    • Be able to select an object and use pathfinder to move

    I apologize if I might have missed something from the SDK doc. If so, could you please point me to the right section of it?

  • Usually when I write code in JS, I like to organize them by having multiple files. (ex. one class per file)

    We are probably required to provide

    • common.js
    • edittime.js
    • runtime.js

    these files in vanilla javascript that browser can understand.

    If I want to write code in ES6, does this mean we have to use transpiler like webpack or browserify? Has anyone successfully done this? The template file

    http://www.scirra.com/downloads/javascript-sdk-template.zip

    is very minimal and it would be nice to have some starter project that does what I have mentioned here.

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kurdiez

Member since 9 Dec, 2018

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