corlenbelspar's Recent Forum Activity

  • So what can I do to fix this?

  • How do I know if the ready-offline notification appeared already or not? I updated days ago and have been using it since and it still refuses to work when my internet is having connectivity issues that I'm currently trying to iron out.

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  • How do I do that since you require a project file and I don't even know how to replicate it beyond turning my internet on and off?

  • Despite the claims made on this website, when I'm not online, Construct 3 won't even open and if it's open, it is unable to run a preview. Also I can't build my game either as an NWjs game when offline. This is pretty consistent as I've tested it 20 times, 10 while offline, 10 while online.

  • Apparently it was the max-height setting in the layout files being set to some ridiculous numbers like 40000 tiles and there's no way to change that unless you go into the files themselves with something like Notepad++. So I used regex find and replace to set the max-height to 14 rather than 40000 because none of my tilemaps ever are anything but 14 tiles high. Now the memory usage is 200mb. Maybe in the future you should consider making Construct 3 alter the max-width and max-height settings on the tilemaps to whatever size the tilemaps actually are?

  • That's only 1,792 tiles so it shouldn't be an issue.

  • My project doesn't use a tilemap that big. I made the tilemap to exaggerate the issue so you could actually notice it. None of my tilemaps exceed 2048x224 pixels.

  • And all the layouts have multiple tilemaps, but none of them exceed 2048x224 pixels.

  • No I meant I pasted a set of two tiles by two tiles. The tiles are 16x16px.

  • Here's the information you requested VS the debugger's memory use. I tried experimenting and it seems the last few layouts I made increase the memory usage by 500mb purely by existing whether I have them open or not. I then tried to make a giant 25600X22400 tilemap object with one tile repeated through the whole tilemap object with the fill tool and then a 2x2 set of tiles repeated and the memory usage shot up like crazy. I'll try to make a bare bones C3P file that demonstrates this and report it, but I still don't even know if this is actual underlying cause or just a symptom of something I'm doing.

    EDIT: Well the image I tried to insert didn't even show, so here I edited it just to link to the image in my Drive.

    https://drive.google.com/open?id=1JK6x-0qp-675uioZTUm5iJpkNCABC22a

  • I don't want to post my entire C3P file for the whole world to see and possibly steal because my game has a minorly significant following at this point. I don't know how to recreate the issue with a minimal C3P file. I guess I'll just hope for the best that this gets fixed purely by chance or take my business elsewhere.

  • Ashley can I give you my C3P file so you can figure out why it's using three million terabytes of RAM for such a simple game where it has an out of memory error when I try to do anything, despite it's the 64bit version, and tell me if I just messed up or if there's a legit memory leak in C3?

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corlenbelspar

Member since 14 Aug, 2013

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