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  • No, Im asking how I can generate that giant image essentially, and how to randomly add objects to it

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  • Would it use that much memory? Its just a flat plane?

  • Yeh as int he player can keep walking and objects will keep being placed and textures will keep being generated and such. If thats not possible, then it doesnt have to be literally infinite, but very big.

  • Well, I require the terrain, the actual 'mesh' (I know its not a mesh, but Im saying that to separate it from the texture) to keep going forever. But I need to use the textures to create different biomes.

    As for working doors, just doors that on a key press open and close. Thats a more simple question.

  • Oh no, I just need to know how to randomly place objects, how to make infinite, but not procedural (Because that would involve heightmaps and stuff, but this is top down so its just flat for me) terrain and how to get biomes on that. Sorry if thats too much to ask though.

  • Bump?

  • Hi guys, so Im very excited to be using construct, from what Ive used of it, its awesome, but being a bit of a newbie theres a lot of stuff for my game that I dont know how to do. Hopefully you guys can help, they're a little specific though-

    1). How would I make an infinite (or near to) flat terrain in a top down view, with random biomes, which would obviously just be new textures that fade into them. So because its top down it doesnt need a heightmap, just a flat plane with random textures.

    2). How do I have objects randomly place themselves through the world, like tree's or houses, with some customization (e.g. so I can make certain houses go near each other, have certain tree's in certain biomes, ect..)

    3). How do I have loot randomly spawn throughout the world?

    4). How do I randomly spawn mobs in the world?

    5). How can I make working doors?

    Thanks :D

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ostrich160

Member since 14 Aug, 2013

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