I have been using construct for a while and I am in the middle of creating my core gameplay for my project.
Everything has worked out for me so far(after a ton of trial and error obviously), except my ranged attacks.
I want the arrows to shoot at the "targeting" sprite which is placed at mouseX/Y upon clicking. I got this working but if i click again to shoot another arrow, the previous arrow(s) will change direction to the "targeting" sprite which has now moved to a different spot. It was sort of cool at first and maybe I will use that later once I know how I did it XP. but for now it is not what i need.
In short my question is: How do I keep previously released bullets from changing direction when I click somewhere else to release another.
Apologies for not uploading the project but something went wrong with that so i said screw it to trying again and decided maybe one of the construct wizzes would know what to do without the visual aid.