tribefx's Recent Forum Activity

  • COOL!!!!!!!

    Thank you very much !!!!!

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • k... but how to make the program switch by himself to another eventsheet?

    if i put event onto sheet2, and i want sheet1 to go and get it, how do i do it?

  • thank you !!!

    does the evensheet are still running together, or once the program goes to another evensheet, the last one is on pause or ignored?

  • hello,

    I'm new to this (did some basic programming in the past), and i just want to really understand the basic...

    layers are like clear sheet that you put on each other,

    this is where the sprite and everything interact on the screen

    Layout are a scene... that have all the layers

    so layout can be like level in a game...

    exemple: i take mario kart,

    layout is when you start the race(level), and layers can be layer0=background, layer1=mario,luidgi,etc , and layer3(hud)=score

    evensheet are the workplace for programming the layout.

    and eventsheet can be attach to one layout.

    So if you want to make multiple level in your game, you have one eventsheet with one layout for each level

    If this is correct:

    • how can i change from one eventsheet to another...
    • if i make a game 2D with top view , with 3 floor, so that the hero can go from floor to floor, can i do that ?
  • Thank's

    I did it, and still not working...

    when i try to open your file, it say i cannot open cause its a r140 or later version.... maybe you made it ou a Mac? i'm windows user...

  • and how do we change a behavior value

    exemple: i want to change the bullet speed of my monster

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  • when i created the global value...

    in the TYPE: number doesnt support the 1 + int(NumberKilled/5)

    and text does... but do nothing on the game

    i try in text,

    and add bullet on collision with monster: - monster set health to Health

    but not working...

  • hello,

    just new to the program and love it !!!!

    I'm trying different thing lo learn and i'm stuck on one:

    I want the monster to get more difficult to kill everytime i kill 5 of them...

    made a random generator for spawn monster

    made a global variable Kill = 0

    monster instance variable Health = 1

    bullet on colision with monster - monster substract 1 from health

                                    - system add 1 to Kill

                                    - monster destroy

    system Kill (greater or equal) 5 - monster set Health to 2

    monster health ( less or equal ) 0 - monster destroy

    still need only a bullet to kill every monster

    and if someone know a better trick to make the monster health go up by 1 everytime i kill 5 of them...

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tribefx

Member since 11 Aug, 2013

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