lionz's Recent Forum Activity

  • For me it would depend on how the clothing relates to the gameplay. If it was just for character appearance in gameplay then it would be just a single sprite animation based on what was equipped. If the clothing had some effect in gameplay i.e. the armor would be visibly dropping off the player then i would use separate sprites for that. If it was an inventory I would set the clothing animation as different sprites i.e. armor sprite for armor set to armor selected, shoes sprite for shoes set to shoe selected.

  • This is the easiest thing to sort out, something must be wrong with the logic. Post a link to the capx or a cut down version of the game with just the player movements and someone can fix it easily. Also you haven't said what you expect to happen when A and D are pressed at the same time.

  • In a way it does help, they would be unlikely to sell game making software on Steam unless they were the selling the fact that you could make your own games to eventually go on Steam. It would be a strange marketing ploy to say "hey buy Construct 2 on Steam and make your own games!" "can I put my finished game up on Steam?" "nope".

  • No need to bump without the capx. If the above post doesn't work then you'll need to post some cut down capx so we can test it if you want an actual fix.

  • Why is your character direction set to RIGHT when pressing left?

  • It should work fine like that, again if any problems just post a link to the project file.

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  • The channel owner just had too much time on his hands and mashed a load of stuff together, makes sense why no-one can find an 'original' here : D

  • maybe Kyatric can help, I know he wrote a tutorial on this stuff although that was for android. I don't know enough about the itunes store behind it but the event sheet looks fine.

  • This would be simple enough to make in C2. It's more about exactly what you need, you would need to explain the match 3 properly and what happens for anyone to give proper assistance. It sounds like you would mostly be making use of variables here though rather than behaviours.

  • It applies to real time as far as the system clock is matched to real time. It uses the system clock to determine the date and time.

  • I use rex's date plugin. Comes with some example .capx including one for comparing system time.

    http://c2rexplugins.weebly.com/rex_date.html

  • Yes you can export to desktop for submission to Greenlight. You can also buy Construct 2 on Steam.

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lionz

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Member since 5 Aug, 2013
Last online 10 Mar, 2025

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