Is it better to have multiple sprites as its own sprite object or is it better to include them all in one object's animation set.
For example. I want a character in my game to have many options for clothing (i.e different armor, pants, shoes etc). So should I insert all the armor sprites as separate sprites or should I just load one armor sprite, and include the rest of the armor sprites as animation frames of the first armor sprite.
I understand that it's easier to handle them if i put all the armor as animation frames in one armor sprite, but would that mean that, during gameplay, the system will unnecessarily load all the other armor frames as well and drain resources?