lionz's Recent Forum Activity

  • What is the current problem though? If they are not attacking it could be influenced by other events which are true at the same time as being set to 'attacking'

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  • That is still my answer I think scrap that file and start again, keep it simple. Also the design has not really been explained, what is 'combining items'? Do you mean a crafting system using two items to make one item? If you mean this, I use a simple array, you can look for the name of the first item in the array and check the name of the second item against the second column to craft what is in the third column.

  • Wrap behaviour should accomplish what you are describing. Please share an example of this moving slowly.

  • Check out this for some ideas. You drag and drop the enemy to start an attack sequence. You should avoid using system conditions including the trigger once. On your last screenshot there is no reason to set a status on collision then start a timer based on the status condition, you should just start the timer on collision, status can still be changed in the one event.

    dropbox.com/scl/fi/kr9ccbs0vwtd806gyydc6/enemytimer.c3p

  • To answer the question in the title, probably scrap most of this and make it a lot simpler :D what are you trying to do here, I can't work it out or get the arrays to match.

  • This is still using system conditions and every X seconds. The timer is supposed to act as the time between attacks, not every X seconds. When I have time I will create an example.

  • Look at the height of the frames and also where the origin point is on those frames.

  • Post the events using the timer behaviour and explain how or where it didn't work

  • What is "has product"? please share your events

  • I'm not sure what you've done but a global variable should keep its value between levels by default.

  • Check export options and then if not it could be as I said something on itch.io side. I think mouse cursor change doesn't work over html elements if i remember correctly so it makes sense if it thinks you are off screen or outside the layout.

  • It sounds like a difficult one to work out if it is working fine in Construct and only breaks when you upload it. Maybe it's an issue with the place where you uploaded it.

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lionz

Member since 5 Aug, 2013

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