lionz's Recent Forum Activity

  • I'm not sure exactly what you want to happen but it sounds like a layer problem, make sure the player is on a layer above the tree layer.

    • Post link icon

    Ashley

    Hmm, there must be another issue with neocities then because it always gets stuck on the loading screen. I tried it with a new project too. This is the downloaded site, does everything look fine with that? : https://dl.dropboxusercontent.com/u/495 ... linkie.zip

    And this is the live site where it's getting stuck: http://plinkie.neocities.org/

  • You can set up a really fast sine behaviour I guess, one that moves a very low number of pixels left to right very quickly.

  • They are global variables, you can access them any time. Just be sure to 'include' the event sheet that contains them.

  • "You can use a global variable for each level that has a stars total." You just make a global variable for each level, level1_starcount, level2_starcount. Assuming you know the amount of stars and in what level and they are not procedurally generated or something. You just set level 1 to 5, level 2 to 5, total is 100 etc. Then when you collect a star in level1 you subtract 1 from level1_starcount and the total.

  • Are you certain that chasing becomes 1 only when you press up? Check in debug mode what the variable is doing, maybe it's 1 the whole time and the enemy can see the player but doesn't move for some other reason. I just set up an identical level and it's working fine for me although I don't know the intricacies of the custom obstacles in your level.

  • You just use a global variable that starts at 100 for the total. You can use a global variable for each level that has a stars total. When one is collected you subtract 1 from the total and the level total.

  • Can you not do this with collision?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Please elaborate.

  • 1. Give him an idle animation and play that on 'Is moving' action inverted.

    2. Give the buildings and any other obstacles the solid behaviour.

    3. Jumping is preset of the platform behaviour, maybe it would be easier to use that?

  • At the end of a layout, store the X,Y position as global variables. When you load a layout set the menu position to the global variables.

  • If it's empty then 'load' would fail and you can trigger 'on load failed', is that what you're after?

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 73 followers

Trophy Case

  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

24/44
How to earn trophies