lionz's Recent Forum Activity

  • It's your events we need to see if it's not doing what you expect.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Your current logic will create the flame at image point 0 on the plane, I guess that's still in the centre? If you created other image points then the simplest way is 'flame set position to another object' where you can select a different image point.

  • Ya it's just getting a little confused because it's all happening in the same tick. If you pull the car has defect checks into a function, and after you've created the parts add a small wait or timer before calling the function then it's fine.

  • I did some investigation. It's because you don't update HP_Max until the enemy dies once. The initial HP_Max is 0 so your calculation for starting animation frame always ends up as 0.

  • I think the array is possible but if you are going for a game as in depth as mewnbase it could create problems. Looks like you were on the right track with it though :) but yes objects are a bit easier.

  • Ya this is why I mentioned on the mewnbase post that putting the whole game into an array could become pretty complex, it's possible though. Also have you thought of using letters or words instead of numbers in the array? Might be easier to see things but of course you know what the numbers refer to so maybe it's fine.

    Depending on how the power works you could run something like, when you right click to remove a connecting tile, get its X and run everything across that x-1 looking for green tiles and set them to red. Then also go for x+1 until you stop finding a green tile and set them to red as you go. But then again I don't know how the power sources work really, if you remove a middle one but it can still be powered from the right by another generator then that won't work as they would remain green. You'll have to come up with something that you want in relation to the proper game design.

  • What didn't work? I opened your file and added stop animation under disable platform and it's fixed, because the problem is with the animation playing.

  • If you can't share the file you'll have to do some debugging yourself. Increase the time from 5 seconds for testing. Does the global variable increase as expected? Are the car parts created using that value for their assigned variable?

  • Hard to give any input on this without some context, only you know what the game is really doing. What's the generator? What do the 3 different symbols mean and do? What is 'disconnecting' in this game and where is the problem?

  • Yeah it's a weird one but that bug is caused because your walking animation is still playing and one of the frames the wider frame 0 or 2 forces you to collide with the collision box of the cave every time it loops round. If you stop the animation from playing then it fixes it. Currently the player cannot move but the walking animation is still playing when they are behind the cave.

  • Curious? Please write us a PM to get the download links!

    How?

  • Looks promising, good luck with it :)

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 73 followers

Trophy Case

  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

24/44
How to earn trophies