There's a Pacman template with Construct 3 called Eat 'em all
Desktop(NW.js) application and choose macOS
A better way of doing it is based on something happening set a global variable to 1. If global variable is 1, set continue button to visible.
The something happening could be, colliding with that object, entering layout 2, or a save file is present.
I don't understand the jump element if you are flying in 8 directions, however take a look at 'vector y' on 8-direction behaviour, it pushes the player up with a negative value.
System create object doesnt pick any instances so it'll pick the one that was created first, has the lowest UID, so in your game it'll be the one on the right. Spawn should work well though because you are picking the rocket. If you say rocket on destroyed > rocket spawn explosion it will pick that rocket.
Not sure then sorry :) you'll have to share the file to see what's going on.
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Does the event sheet relate to that layout? Does clicking the splash go to a different layout?
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What type of game is it? The 8-direction behaviour is for top-down style games where the camera is above. Does it need to be 8-direction? There are other behaviours you can use for jumping.
System : on start of layout - play audio
You'll have to share more info on the files you want to play. I see you trying to play one level music which is playing fine.
Hmm not totally sure because the 8-direction behaviour moves in 8 directions but when you stop it snaps to 4 directions. Since you are using angle you could try setting angle for the sprite based on keys being pressed and making your own movement to accomplish this instead of that behaviour.
Member since 5 Aug, 2013