lionz's Recent Forum Activity

  • Which minimum supported OS did you select when you exported? 6.0 is old, I would call low end. Although I have a few devices, one is the worst one you can imagine and I installed the debug apk. What I mean is it must be that particular device causing problems.

  • I've had no problems with it. Likely an issue with your low end device.

  • Looking great! This is looking more polished than when I commented 6 months ago haha :)

  • Ok and the pages are different layouts? If the images as depicted there are preset in the layout you can set the animation of individual objects in their properties, is that good enough for the game?

  • Is every button visible in the editor view before the game starts? I know some may be locked but is every button available, so many instances of 'button' on screen? If so then you can just set it up in the editor to show a certain animation. If not, let me know how you are creating the level buttons and I can tell you some other ways.

  • That's expected if the tree collision box is directly under the owl, it looks like this is the case.

  • What is zelda style grass?

  • Do you mean sprites directly underneath where you are touching? If so, that's as designed.

  • 'is not moving' with a trigger once and set animation should work. If it's not working then you have conflicting events that are true at the same time which is common with animation logic. Also you don't need an additional bool isIdle when there is platform behaviour condition isMoving which you can use.

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  • You might have to use local storage to save a global variable (current level) as you save the game. Then you could do something like load global variable from storage, based on the number show the loading screen for that level, and then load the checkpoint/game from saveslot.

  • Yes, the Continue button logic loads the saveslot. You can change it to load a layout instead, then load the saveslot.

  • Arrays are already easy to use. If it was an instance variable then what value is object.array?

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lionz

Member since 5 Aug, 2013

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