lionz's Recent Forum Activity

  • Not every tick. On enemy died : set local variable and then use sub events to decide outcome

  • There is an if doesnt exist - 'item is missing'

  • To what platform? There is

  • Nice, good luck with them :)

  • set a local variable to random(1,100) then use logic to split the outcomes, if less than 70 do A, if between 70 and 90 do b, if greater than 90 do C.

  • So I mean add a condition, which appear on the left (press C), to the on collision event. The condition should be critter opacity=100. This means when the bullet collides that the critter object opacity must be 100 for it to do the actions i.e. it is not fading. So you can only hit it one time with that condition.

  • Let's see a screenshot of the events you added

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  • Add a condition to on collision event : critter opacity=100. When fading its opacity is less than 100.

  • Not really but you can edit the title and put [solved] I guess :)

  • Hiya, the reason it's not displaying is because the object is global and on layer 1. When you go to the score layouts there is only one layer, layer 0 so the object moves down to this layer. When you are back in the game screen the text object is at layer 0 and hidden beneath the purple background image. You can fix this by adding UI layer to the other layouts, or by making the object no longer global (not sure if this object does need to be global so uncheck the tickbox Global)

  • I have a feeling it's the ticking of the vibrate option. Like you didn't have it ticked for your first build but now it's ticked and some devices do not support vibrate maybe? It's probably not that at all but it's my best guess.

  • If it's a simple horizontal or vertical line then you allow the drag while keeping the X or Y at the same value. So if you are dragging across horizontally, you would constantly set the Y to the Y of the bar or line while allowing it to be dragged across X.

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lionz

Member since 5 Aug, 2013

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