lionz's Recent Forum Activity

  • Share the file so we can see if the bullet behaviour is setup correctly.

  • - does PlayerPoints = 5?

    - is the bullet behaviour enabled on the mothership?

    - does it have a speed so it can move?

  • You could try every X seconds : enemy set angle to 0(look right), assuming their current angle is 180(look left).

    It goes through walls in what kind of game? If it's a top down game you can use Pathfinding instead and add the walls as obstacles. Find path to player, and it will go around the walls.

  • Are you missing a trigger once? Also disabling the loop? The animations are set to run every tick so they will play constantly, also the animations are set to loop so even if you did use a trigger once it would appear to be constantly walking.

  • If this is 'user media' do you have to use 'stop' to end all the media access and then refresh? I've not really used it, but I would say it's almost guaranteed that with construct events there is a way to refresh and repeat again what you just did.

  • Reduce the memory usage

  • Not sure what you need but you can use a variable, set it to true when you touch the card, and then say when variable is true, every 4 seconds spawn ant.

  • Looks like your save logic the 'set item' action is in a bizarre place inside a loop that is running constantly. You should save only once when the array is complete and that'll minimize the conflict and bugs.

  • You don't use multiple instances in each layout, it is global so you start with one in the first layout that's all you need. I meant set position with events, on start of layout 2 : object set position to relevant x,y.

  • A - woops sorry my comment can be read in different ways. What I meant was no background exists on the white space, you could add a background there suitable to your game to replace the white, that's all I meant as one kind of fix

    B - it would just be give an invisible object scroll to, every tick check if object Y is less than 20 for example then disable scroll to else enable scroll to. And then you do the same for Y greater than for the bottom of the screen. Also do x less than or greater than a value for left and right of the screen. So you are just disabling the scrolling of this object. As for the values to put in you can judge this by playing and then seeing when the white area would be shown by the scroll to of the invisible object, it's like stopping a camera from moving when hit certain boundary.

    If you cannot work it out after an attempt then let me know, maybe I can make a quick thing

  • Sorry object.count if using a continuous for each loop. If you use a system pick all objects then start to limit them with condition opacity=100 you can use object.pickedcount

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  • 1 - the global var default value is 0.25, do you ever change it to be less than or equal to 0 as in the condition?

    2 - you could add a nice background? :) I guess a quick fix is not to have scrollto on the spaceship but instead have it on another object that cannot go beyond a certain x,y. This object would follow the spaceship but stop at co-ordinates that are the very edge of where the white space would appear.

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lionz

Member since 5 Aug, 2013

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