A - woops sorry my comment can be read in different ways. What I meant was no background exists on the white space, you could add a background there suitable to your game to replace the white, that's all I meant as one kind of fix
B - it would just be give an invisible object scroll to, every tick check if object Y is less than 20 for example then disable scroll to else enable scroll to. And then you do the same for Y greater than for the bottom of the screen. Also do x less than or greater than a value for left and right of the screen. So you are just disabling the scrolling of this object. As for the values to put in you can judge this by playing and then seeing when the white area would be shown by the scroll to of the invisible object, it's like stopping a camera from moving when hit certain boundary.
If you cannot work it out after an attempt then let me know, maybe I can make a quick thing