It was worth moving to C3 before those things were added. Also the export options are better. Also the C3 runtime is better than the C2 runtime, there are blog posts about it like this : construct.net/en/blogs/construct-official-blog-1/announcing-construct-runtime-904
I am on discord ant#4434
Develop games in your browser. Powerful, performant & highly capable.
constant means it cannot be modified so it makes sense that it's not in the list. You can compare it but not change it.
Cannot offer any more advice but can resolve if the file is shared so I can see the problem :)
You could remove the variable check, for example if you stop moving but you set sound=off before this then it will not stop the audio. Sound can change between on/off very fast in one tick so you won't notice the change. If you can't work it out then try sharing the file.
Looks ok but maybe remove the unnecessary global variable check? Can sound be set to anything other than "on"? Maybe that conflicts somewhere.
Where you post reply there is img button and you can upload local image file. Or you could upload the actual construct file somewhere and share that.
Interesting, are you able to screenshot the events and share? If you do 'platform is moving'(inverted) - stop sound, then that should work really. Check that you are not moving by some other logic, or there are multiple objects and one is moving.
Exciting, I love Construct games on Steam. Good luck with it!
Hey, need more information about what you are doing. Which logic are you using to play the sound in the first place?
You can use overlap check if that is relevant so 'is not overlapping' then stop music. Or you can do on button press stop music. Depends how the game works
It's asking you to repack the game as a bundle using android studio, but you can publish, it's just a recommendation.
Member since 5 Aug, 2013 Last online 7 Feb, 2025