The initial value code uses some variables but then these variables change. You need to create some instance variables that don't change to be used as default values. Then you can set the objects back to these original values. Your disabled code doesn't work because those values have changed. If instead it was self.defaultAdjustHSL_Value then it would work and you update another variable self.curAdjustHSL when the sliders move.
In general you update the version when there is a new 'release'. Some minor bug fixes you increment by .X so 1.1 and major features you could think about updating the version number so 2.0.
Oh wow, nice job! My fave genre as well. I will buy it now on Steam, good luck with it :)
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So it's been 5 years...how is the game development going on the MMORPG?
On the actions on the right you need to set global variable 'High Score' to 'Score'.
You haven't updated the High Score variable, only the local storage item. So Score is always > High Score and true.
Is set high score animation linked to an event that runs constantly? That would overrule the logic for high score animation finished, set back to default. If you can post a screenshot of the events that would help with this.
Not sure about that error but if you upgrade to Construct 3 it's much easier, you don't need to build with phonegap.
Nice progress, good luck with it :)
You can use 'set global variable' to 0 at a specific point, or the more risky 'reset global variables' which will reset all globals so that might not be useful here.
Hiya,
By in game and title screen do you mean they are 2 different layouts? If it's working in game layout you need to add the same events to the event sheet linked to the title screen. This will be set text to ""&score.
If you use system 'save' then you can load the game with all objects and variables in the same state.
Member since 5 Aug, 2013 Last online 7 Feb, 2025