lionz's Recent Forum Activity

  • Heya, not sure what you are trying but all the events seem to be doing the same thing? You could try this approach : add an instance variable to the zone object that counts up as you press Z. So if you overlap and press Z it counts up 1, 2, 3 etc and then you say if instance variable is 1, show text A, if variable is 2, show text B etc So you don't have to repeat this for each zone, you can add the text to be displayed to the zone as a variable too!

  • Well technically you can save settings values separately to local storage and when you load the game on start of layout you can also load the local storage items and compare but it seems unnecessary when you already using save and load. If you insist on using current method then you should have the mute button in the gameplay layout so it can be saved along with the game. You can press a menu button which opens a settings UI but does not change layout.

  • Just save after they have made the changes, not sure why you're trying to create a workaround for that.

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  • > You can 'duplicate' a layout which includes all the layer information.

    hello , This is the way I use when I need to create additional levels. But how to precede once I have created 500 levels and I need to add an additional global layout to 500 layers?

    thanks for your reply

    Well it's a bit late now so you'll have to go and add them in manually.

  • The duration divided by the number of characters so every 5/9 seconds.

  • You can 'duplicate' a layout which includes all the layer information.

  • You can email them, they are not on at weekends so you could get a response Monday. construct.net/en/contact

  • Ok, resolved :)

  • I can't import the file because you've used plugins so can't do much. Can you just explain what it is you're trying to do and what you did so far? That screenshot didn't really help. What are the other values in the array used for? I see you're already using tokenat position to grab some data so you should be fine to do this?

  • Share the capx file and I can probably help. Can kind of work out what you're asking but you've covered the relevant events in the screenshot.

  • You'll have to give some more information on where it goes wrong because it looks fine. What you're describing doesn't happen.

  • On your bullet on collision with enemy event, you can have one event which has a condition if score is less than 80 and one which has a condition score is greater than 80 and they do different things.

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lionz

Member since 5 Aug, 2013

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