lionz's Recent Forum Activity

  • System set timescale 0

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  • I don't see why that would be broken, share the file and let's have a look.

  • Without the trigger once it would spawn a lot of items anyway I guess. With the trigger once it could be fine but maybe if the item gets destroyed and the bool toggles then it will also spawn a lot of items. The fix kind of depends on the design of the game but you could add a check if player is overlapping the spawn point. You could also think about adding timer behaviour to the spawn point so each has their own timer and if player is overlapping it then it doesn't start counting.

  • You're probably racing them so localstorage.itemvalue is not what it should be when you grab it. Have you tried ordering them so when the first one is missing or found, check the next one?

  • You can use another variable and set that based on the string I guess

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  • This should work :

    Middle mouse button

    or Right mouse button is down : object disable drag drop

    Left mouse button is down : object enable drag drop

  • You can relate the object instance to the array by way of instance variable. So object.var is array.x, object.var=1 is all data at x=1.

  • Are you using it wrong? Show us how you're using it, let's see the event sheet.

  • Ah ok I see. I thought you were saying that the zeroes were unexpected. Resolved above then ^^

  • No problem! Just to clarify again it knows which instance of Home to use because of the conditions on the left. In Construct you can narrow down picked instances with conditions on the left. If you don't narrow it down then it picks the single instance with the lowest UID. You can also use 'for each' instances to run actions for every instance.

  • On the action you use system 'set value' and you should be able to use Home.x or Home.y

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lionz

Member since 5 Aug, 2013

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