I have put a system in place where an object spawns every 24 seconds.
The only thing is, there is an exploit that could be found here.
If the player were to jump into the item spawn at the 24 second mark,
the player gets a bunch of the items all at once.
I tried making it spawn 'Once while true' but that doesn't seem to work either.
Got any ideas?
The other bit of code is whether or not the spawn is 'On'. I've made it so if the item it spawns is overlapping, the spawn turns off.