lionz's Recent Forum Activity

  • When they touch the middle sprite and bullet behaviour is disabled, you can start a timer on them, when this timer is finished you can then reset them. This is the timer behaviour not a wait.

  • I have the same message, and I can't skip it. Someone solved it? and can explain me how.

    Thaks

    You can skip it, you just go on to publish. If you can't publish then there will be another reason, check the tabs to see you did everything.

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  • Try for each critter, is overlapping bubble. And instead of the wait and disable which might affect picking, see if you can set an invisible sprite pinned on the bubble and if any critter touches it then you can disable their bullet behaviour in that way.

  • Then it's resolved

  • It's just simulate movement but with increased movement speed...

  • To solve 1, you can make them all move at the same speed as you increase level, you can use Pick all instances condition to make sure that older ones are adopting the new increase. For 2 isn't that just your own timing? You mean 4 obstacles in a row? Make them spawn more slowly if the issue is that they spawn too fast.

  • You need to create a proper share link

  • Yes non-consumable is used once and linked to the account in some way and consumables increment something and can be bought again. Local storage is cleared if the user tries to clear it from the phone menu, if you install a new update it won't clear the data. You can't clear it by mistake, they need to do it themselves as if they are uninstalling the game. As for the other stuff, you seem to know more than me about that, I've not used IAP with database but maybe someone else has more information.

  • You joined a year ago, did it expire?

  • If you stick to non-consumable items then the plugin can handle it. You only need to think about databases if you plan to use consumable items and care about multiple device usage as you would be using local storage where only one device knows about it.

    If you install the app on 2 different devices you would see the following : local data such as scores and progress lost on the second device, because it's stored locally (and the user would expect this anyway), but due to IAP plugin and account use they would see that they have bought the unlock store content on both devices.

  • Nice, glad it's resolved

  • Got no time to make a game. To submit there is an upload game button on the arcade page.

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lionz

Member since 5 Aug, 2013

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