lionz's Recent Forum Activity

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  • > It's create object array.at("random_chibi"). remember "random_chibi" is just a number.

    yeah a number linked to link it with the array since the frames of my sprite are 10 from 0 to 9 so array value = 0 is set to a frame as i mention above.

    sadly its not creating a sprite T_T

    Did you replace the logic as I mentioned?

  • It's create object array.at("random_chibi"). remember "random_chibi" is just a number.

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  • What you described seems fine, there must be a problem with the events somewhere but noone can guess this

  • Share the file if you want, I can debug it. Share something :D

  • There is usually no risk but if you're saying that there is a build problem in the latest beta then it's just a coincidence and you can enter a bug report. They are not here on weekends.

  • Make sure that the layouts are linked to the event sheet that contains the player movement stuff. You can then either set the player to global so when you change layout he continues through to the layout (the same object), or you can do it by having a player positioned at the entry points on each layout and go to the layout.

  • There's too much here to guess where it went wrong, it could be at any stage. Best you put your own logging in and see which values come out incorrectly then you can share the events and tell us exactly where the problem is.

  • But the log you provided does not say it failed is my point, what is the issue?

  • I still don't understand the panic unless there is a bug with the latest beta. They are not 'unstable', it's just a beta release, you should be able to export. In the settings if you set it to look for beta releases then it will try and update to them or you can set it to stable releases. As far as I know once you save in the beta then you can't revert it but that shouldn't be a problem.

  • But it says build successful...

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lionz's avatar

lionz

Member since 5 Aug, 2013

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