Hello,
I'm trying to make it so that if breakable blocks holding water are broken, the water will empty from one room and into the next. I planned to do it in a similar way to how I made levers that triggered sliding doors in my last level. Here's a picture of that event.
Here's the one for the flood event.
Even though that event worked for the sliding doors, I haven't been able to get it to work for the floods. If I break the block it doesn't do anything. Also, I've been messing around with it and some weird stuff happens. If I set the value to does not equal, all the wave objects in the level travel to their destinationy value with all of the objects pinned to them, which makes sense. But I tried setting it to pick waves equal to 1, which is the value of the floodid of one of the wave objects that I want to make move, and it will move the wave object, but not the water object and water collision pinned to it.
Hopefully that makes sense. If anyone knows what going on I'd appreciate the help.
Thanks,
Snalec