lionz's Recent Forum Activity

  • Lets see the events. Did you use 'button is down'? Better to use on click as it is trigger event and runs once.

  • How far did you get with ads? You can make a variable of 180 and subtract 1 every second, or user a timer. Then show ad when it hits 0 and set to 180 again. Sounds like a terrible idea though.

  • Then take persist off the enemies and calculate it another way. Can't see the game, don't know how they spawn or act, but you should be able to detect them.

  • If you want it so all enemies in the game reset upon a save then don't use persist on the gates and instead use variables to track if it should be open.

  • Cannot tell from the info but if you want it to fade in you can set it to Enabled=yes and give it the settings it needs then on creation it automatically fades in. If you have any other events that use opacity they may interfere with fade. Fade is really just adjusting opacity so you could always use this instead.

  • Try system layout scale, it makes everything smaller giving the effect of zoom out.

  • Or is it that they are all playing the sound at the same time so you can't tell? Try the timer thing I mentioned and give them different timer durations so you can hear them separately.

  • In its simplest form you could just say 'every X seconds' play audio at object 'zombie' this would play it at all the zombies at the same time.

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  • Yes on timer complete you play at object, it will pick the correct instance.

  • You could give them timers and on timer completed play the sound, and you could adjust the times so they are not doing it at the exact same time.

  • There shouldn't really be a problem with playing it so maybe it is a bug or a problem on your end. You could try reporting it as a bug.

  • I would do this with 2 variables to detect 'under water' and 'fish'.

    When you collide with the water surface, set 'under water' to true and of course when you exit / not overlapping water set it to false.

    If under water and not fish (and timer is not running) : start timer

    On timer : destroy

    If 'fish' : stop timer

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lionz

Member since 5 Aug, 2013

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