lionz's Recent Forum Activity

  • Check in debug view when it is creating the extra characters, maybe it's doing it from the very beginning with an event you have running every tick and you only notice it when the first character moves.

  • Do you mean data or displayed text? You can store data in arrays if you want, import the data from somewhere else. For displaying the text there is a text object, or for text input there is a textbox object.

  • random(x,y)

  • When you create the instance you can set its variables in the same event.

  • yes, but if I'm nested in more than 1 "For Each"? like I'm in the third level, but I need to find the level 2 loopindex?

    I still just use loopindex within its own loop. If you have a problem grabbing data then please explain the problem.

  • You can just use loopindex

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  • No problem, understanding 'picking' is a good thing to have when using Construct :)

  • Just some tutorial text highlighting the system saying you still need X amount of resource would be enough to make me go back in. It's the repetitiveness of late game I would be more concerned about. The icon on the right I meant the one on the HUD you kept highlighting as needing to fill 100 to build an outpost, at the moment I wouldn't say it was clear this icon is the important one to fill to 100 and pass the tutorial.

  • Set text to ""&Variable1

  • You have nothing to worry about when it is on mobile because you must delete app data and doing this is usually a sign you want to delete the app and all save games. When you update the app, the previous save data remains.

  • Congrats on the game it looks very nice, probably more in depth than No Man's Sky lol. I don't think it looks too repetitive to keep scavenging until you reach 100, if I was a new player though I wouldn't think that icon in the right is more important than any other icon, maybe it could be highlighted as such. Maybe you could stop the player from re-entering a system they are already orbiting so they are forced to try somewhere else? It's also not clear what the enemy is doing, I guess that's where the real gameplay comes in other than collecting resources.

  • Ya so as mentioned above you must add a variable condition with the 'pick random instance' condition that excludes the vent so you can say ventopen=1.

    You can add a timer behaviour to the vent, when you collide start the timer for 10 seconds. Then another event 'on timer finished' set it back to 1.

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lionz

Member since 5 Aug, 2013

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