lionz's Recent Forum Activity

  • Give them an instance variable set to 3, 2 and 1 from left to right. Then say for each object where object.var less than or equal to num lives, set visible (don't destroy just change whether it is visible or not)

  • Could guess all day :D share project file if you can.

  • Default controls property not ticked so arrows don't work. No custom controls set to move it. It's disabled. It has no speed or acceleration.

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  • When it's a for each instance with trigger once I like to block it out with a variable, so when the droplet spawns you can set a variable on the spawner and in the condition you can use variable is not set, and remove the trigger once.

  • If you need more help please post a screenshot of the events, then it should be simple to resolve.

  • If the animation of the sprite isn't important you could set a random animation speed for each sprite, then when sprite animation frame is 2 spawn water droplet.

    If anims must all be same speed you should be able to start a timer for each sprite of a random value then say sprite on timer start animation, this will pick the correct sprite. Then have sprite frame animation is 2 spawn droplet. Do not use a for each with the on timer condition as you described.

  • Not totally clear what you're asking but if you have an aoe ability lets say you made it by creating a sprite you could say all units overlapping the sprite will be damaged. Construct uses pick conditions so if you pick all units that were overlapping then you can apply the action to only those instances.

  • Stop working in what sense? You mean an object you click for gameplay isn't working as expected?

  • Don't worry about not getting a response on here as the forums are really quiet now as compared to some years ago. You could try the community discord as there is a promotional section in there.

  • Nice idea but I think it only works for text and I'm looking to replace with a number to do some calculations, point of this is to use a value which can be altered any time during gameplay such as a damage amount. Do you know if something similar is possible with numbers?

    edit: I guess I can do calculations then use replace with str(variable), bit fiddly but it may work

  • I'm looking to set a description on a card from data in an array that contains a variable, something like 'Deal card.damage damage'. Does anyone know a decent way of creating this where the variable appears in the middle of the text?

    I know of a way where I can set it on the card itself of course, like set description to "Deal"&variable&"damage" but I'd like to use one event for all cards where I can pull data from an array that includes the variables, if anyone has any ideas...

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lionz's avatar

lionz

Member since 5 Aug, 2013

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