lionz's Recent Forum Activity

  • If I'm understanding correctly you can use an array 'for loop' to run through X,Y where X=1 and Y = loopindex while you look for the fish name, if curY = "fish" then stop loop and add 1 to x=2,y=loopindex.

    Note : I find it easier to do it where X row is the new fish and Y columns are the values, although it looks backwards in the array file I find it just makes more sense in events but that's up to you...

  • And you think a template of an object using the platform behaviour with a dash attack (included in tutorial examples) and a wall jump (included in tutorial examples) is worth 322 euro?

  • Add the keyboard object and then use conditions such as 'key is pressed' and on the action 'simulate control' for platform or 8-direction behaviours.

  • Just looking at the events, because they run top to bottom that's probably why it isn't working for one button because the first condition would be true then you change the variable so the second one is true. Combine those two conditions into one event with an Else and it should work. Not sure on the angle and I don't have controller to test with but have you thought of just changing the visibility of the weapons instead of create and destroy?

  • Add an instance variable on object A, at the point where you pin object B to it, set the objectA.var to the UID of object B. Then later on you can say when player collides with objectA, pick object B where UID = objectA.var

  • Use a function on the action. On the function add a parameter for the variable and send through the function the hero.ID (it picks the overlapping one automatically). Then in the function, if param=left pick hero where ID= right and set variable, if param=right pick hero where ID=left and set variable.

  • Maybe your project is set to load from a blank layout you don't use. Check if start up layout is different to one you tend to use in the editor.

  • Use Advanced Random permutation table which is a shuffled array of numbers from 1-10 then use each one in order, you access each index with advancedrandom.permutationtable(X) etc, so if you use a loop for 1-10 and replace X with loopindex there you have it.

  • You can literally select events ctrl+c and then ctrl+v in the other project. If there's something missing in the second project it will display an error.

  • Did you try it because yes that's possible with a simple copy and paste if everything is the same such as variables to be referenced

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • How did you make the skin or what is it? Do you mean in app purchases on Google store or are you talking about something you made in the game itself?

  • You do not have permission to view this post

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 73 followers

Trophy Case

  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

24/44
How to earn trophies