I think after you show you have to create it again, you are creating it once? Or do you level up after the layout restarts?
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Check in debug view when it is creating the extra characters, maybe it's doing it from the very beginning with an event you have running every tick and you only notice it when the first character moves.
Do you mean data or displayed text? You can store data in arrays if you want, import the data from somewhere else. For displaying the text there is a text object, or for text input there is a textbox object.
random(x,y)
When you create the instance you can set its variables in the same event.
yes, but if I'm nested in more than 1 "For Each"? like I'm in the third level, but I need to find the level 2 loopindex?
I still just use loopindex within its own loop. If you have a problem grabbing data then please explain the problem.
You can just use loopindex
No problem, understanding 'picking' is a good thing to have when using Construct :)
Just some tutorial text highlighting the system saying you still need X amount of resource would be enough to make me go back in. It's the repetitiveness of late game I would be more concerned about. The icon on the right I meant the one on the HUD you kept highlighting as needing to fill 100 to build an outpost, at the moment I wouldn't say it was clear this icon is the important one to fill to 100 and pass the tutorial.
Set text to ""&Variable1
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You have nothing to worry about when it is on mobile because you must delete app data and doing this is usually a sign you want to delete the app and all save games. When you update the app, the previous save data remains.
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