lionz's Recent Forum Activity

  • We can't see the important events such as when you are calling the function and where else you are changing the dictionary, the screenshot doesn't show much.

  • Ok so they are obstacles to each other, maybe that's fine but I think regenerating obstacle map that often is supposed to be a big performance killer. If they can find a path then it might just be a picking issue, with multiple instances finding paths every tick with lots of embedded events it can get a bit messy. You could try using timer behaviour on the enemies to refresh the find path instead of using every X seconds, then you can better track which ones are failing.

  • Maybe they failed to find a path. You don't have any events to check if they failed to find a path. Pathfinding every tick with multiple instances is always problematic though. Also I don't see a need to regenerate the obstacle map so those events can go.

  • This is the Construct forums dude, you're not likely to get people advising you to go use another product. Me personally, I've never looked at GM. Construct has all the tools you need to make the games. You can always try them both and decide for yourself.

  • So you are saying different weapons are available in stage 1 and stage 2? Well you can use the same mechanic and fill the weapon array with the correct weapons on start of the stage selected. Or if you want them in the array all the time you can use columns so stage 1 weapons are in Y=0 and stage 2 weapons are in Y=1 for example.

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  • Sounds like the design is in your head and you didn't do a good job of explaining it. I read it several times, no idea...

  • The order of events matters sometimes in Construct because they run top to bottom. You need to move the score event higher up. Or a more normal thing to do is to put both the actions in the same collision event.

  • If it has some kind of Set Angle property then if you set that you can use the object's angle which will be the same as the movement direction.

  • You can check all this in debug view to make sure the car speed and variables are what you expect. I don't see any logic for setting stamina back to its original value. Also is it's starting value greater than 0?

  • If you use a global variable it will work in all layouts

  • That's expected because you are always forcing it to go left.

  • When you change the 0 to 180 it still moves to the right? I don't see how that could happen. Maybe if you have more than one player instance then a picking issue, other than that I don't know.

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lionz

Member since 5 Aug, 2013

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