lionz's Recent Forum Activity

  • Yeah you could make something like this, better get started :)

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  • It's possible but it will be super convoluted, isn't it better to have 2 different objects with the same instance variable value? No need to limit yourself by using the same object, make an object A and and object B for either side of the teleporter.

  • I don't think 1 goes anywhere from what I can see? The formatting matters if you are going to use that method, must match exactly with the layout name. In the events you are trying to go to Level2 without a space when the layout is called Level 2.

  • Well technically when an object is created you could set a family variable to identify the object type but this is really just the same as picking the object. Family is there for when you want to pick everything at once, good luck!

  • Yeah the bottom bit, you pick the object itself if you are targeting the individual object.

  • Give the enemy an instance variable to track when it's been teleported to or 'used'. Then say every 0.2 seconds, system pick a random instance of enemy where variable=0, then with actions set player position to enemy, and set enemy variable to 1.

    All of this would be inside a condition that player has LOS of enemy to pick only those enemies you need. Of course after such animations you pick all enemies and reset the variable to 0.

  • You could put the original position data on the object as 2 variables then on start of layout set position based on x=var1,y=var2

  • You set the damage variable at the Family level then it doesn't matter what collided with the player, you subtract Family.damage

  • When you collide with the water, then that water instance is picked. So the events following that for overlap would only refer to the water you collided with and not other instances of water. In your events what you are asking is - when I collide with water, are these 4 points overlapping the water I collided with.

    A potential fix would be to open up all the water instances to be picked again as a sub event, so use System pick all water, then indent again and add your overlap checks for point overlaps water. This will be more in line with what you want I think - when I collide with water, are any of the 4 points overlapping with this or any other water.

  • Probably for what you're describing you put the events into groups on the same event sheet and enable/disable them.

  • It's difficult I guess, this is the latest I could find from 2 years ago gamezdev.com/construct-2-games-to-apk-using-cordova

  • Objects reset to their initial states when you go to the layout unless you made them global

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lionz

Member since 5 Aug, 2013

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