lionz's Recent Forum Activity

  • I don't think you need that signal. Aside from that we don't know what you are doing with 'PronunciationCorrect'. It needs to be set to false to allow the waiting, if it's always true then this logic won't work.

  • There must be some kind of ethical limit about charging people for a plugin which is just an instance variable that already exists in Construct

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  • "I took off the "load" events and replaced them with "go to layout". This way the blocks I edited showed correctly."

    So it was the loading of the save game as mentioned ?

    For the other bits I don't really understand the question. You are loading games, restarting and going to layouts but I don't know why, that will be up to you to decide I guess.

  • Event 55, it says set highscore to score without any condition, so it always changes the high score even if the score is lower.

  • I'm talking about a save game. You posted here recently where you are loading old save games with events. If you disable the load game from save slot events, does the issue still happen?

  • If it gets reverted to 0 after a game over, then at what point is it saving correctly ? Because after a game over is the only time we see you save it. I would maybe share the file at this point.

  • So did you confirm if it is setting high score correctly from local storage on game launch yet ?

    There is a potential bug if game over is set to 1 on game launch but my assumption is it's set to 0 and you set it to 1 when you die.

  • Either it doesn't exist or the saved value is 0 so when it gets it there is no difference. Do something with 'on item missing' to see if this is the problem.

  • Sounds like you are loading an old save where those blocks still existed.

  • Nope that is a condition if attack=1, you want to set attack to 1 with the action when you click the mouse. Then you can add a timer or wait, or perhaps say 'on attack animation finished' and set it back to attack=0. The idea is to set attack to 1 when you attack so the walk animations will not play.

  • It's the same as original issue, attack is always 0. You didn't set it to 1 when you attack.

  • You are hiding the events on the screenshot..

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lionz

Member since 5 Aug, 2013

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