tgeorgemihai's Recent Forum Activity

  • fisholith

    Awesome I've done something like this (check only the square region of the object instead of the full layer) after I got the example from Aphrodite , but yours better and more organized.

    Thank you all for your help

  • Congratulations

  • Aphrodite

    Thank you very much. Exactly what I needed

  • How do I check if one or more tiles from a TileMap are overlapped by a sprite ?

    I need to know in order to make this.

  • fisholith

    Thanks, but I want the blue squares to be grid positioned based on layer, not the object itself, the red circle would only detect the collision with these blue squares.

    I tried to use a TileMap, but I can't figure how to check each tile if is colliding with the red circle ... Any idea how can I do this ?

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  • Please look at the following image:

    I want to create grid positioned objects (the blue squares) only where they would overlap another object (the red circle).

    How can I do this ?

  • lucid and BrashMonkey Team

    Thank you for the Run N' Gun Platformer Pack, It was right what I needed . Initially I wanted to wait for sub-entities to be available in the c2 plugin (to make the player aim in the direction he is shooting).

    I am working at a Megaman-type game and I am wondering if is a good idea to make all enemies in Spriter (performance related) ? ... What Spriter uses more ? CPU or GPU ?

  • Why not just set the platform X & Y vectors to 0.

    Gravity will take over and your character will just fall to the ground. No need for a variable or timers. Or am I missing something?

    Thanks, this is what I needed

  • I use the same method as KFC ... I have a layout named "assets" where I put all the object that will be created/spawned during gameplay.

  • Would is overlapping at offset work?

    inversed offcourse..

    This should work, but I was thinking If i can detect [Solid] objects (without having to make an "OR" for all possible objects event or create a family of [Solid] objects) ... Simply to detect if at X,Y there is a solid object.

  • Do you mean stop from moving?

    If so, you can make the object time scale to 0.

    No ... I want to stop the object from jumping and immediately fall down.

  • What I am actually trying to do is to make a deposit full of boxes, but if I add platform or other behavior to each box, the CPU Utilisation grows considerably...

    So I am trying to mimic in events only the falling from platform behavior, but for that, I need to know how do I check if there is a solid object below each box (another box, ground ... etc) ?

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tgeorgemihai

Member since 3 Aug, 2013

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