Cryptid's Recent Forum Activity

  • blackhornettechnologies.com/Construct2Stuff/CoalesceBU1201_rexless.capx

    I'll delete once you have it.

    I downloaded it, thank you so much!!

  • Hello!

    Sort of a weird situation here,

    I'm working on a game that's going to be presented when I graduate in April around when I graduate college (scary!)

    But we just got back from winter break when I was without Internet access and I've hit a sizable roadblock; the project was made last year in c2 with a school provided license which has been since abandoned, I no longer have access to C2 But I can't open the project in c3 because of the plugin: Pin to image point (Rex_pin2imgpt) by Rex.Rainbow

    There doesn't seem to be a C3 variant to this, but it doesn't quite matter because I rewrote (literally on paper over break) my coding and no longer need the plugin.

    So my question is; Could someone open my project and remove the Pin To Image Point plugin so I can continue work on this project? Also I apologize in advance for any crazy stuff going on in the coding, this version has been passed back and forth between profs and myself so it's a bit weird in places.

    Tldr; Could someone download my capx and remove the usage of Pin to Image Point and reupload it so that I can continue working on my game?

    -link removed-

    ps: If there's some other way to remove the plugin without c2 please let me know, this is a real pain

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  • Did you add "Jumpthru" behavior to the table sprite? You can only add "Jumpthru" and remove "Solid".

    Yeah I tried this during one of my tests but it didn't seem to work? I'm about to try it again because maybe I missed something when testing that.

    I did, however, seem to find a convoluted solution? Pairing platform with Bullet I can disable Platform before it falls, enable bullet, and then have a 'cue' sprite between the table and floor so once it's past the table bullet is disabled and platform is re-enabled. From there, the break animation can be played.

  • Hello!

    I'm working on a game for a senior project involving ghosts messing around with furniture and decor. I wanted to make the ghost pick something up off of a table and drop it 'behind' the table as the object was simply pushed off.

    The table has solid while the objects on it have platform. The mechanics up until the drop work, I just need the object to go past the table on the way down.

    I currently have it coded so that when the object - as an example, a cup -collides with the table, then it falls through

    So Cup on collision with Table -> Fall through

    But this doesn't seem to work. Any suggestions? That's currently the only line dedicated to the actual fall but I can answer anything else if it'll help solve this issue.

    Thanks!

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Cryptid

Member since 20 Oct, 2018

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