Daedolon's Recent Forum Activity

  • The game was accessible for all at the beginning

    But the game containing now 80% of the features of the final release, it was time to move to the next step.

  • The only part I can't do is the music. I have 2 sound designers helping me.

    Otherwise I do the graphics and code by myself.

    I use Flash to create the graphics because it's easier to create and animate, then export them as png and import them to C2.

    I really enjoy how easy it is to work like this.

  • Thanks !

    I still need to put more decor in most stages since they are a bit empty. And also I need to improve the game general feeling since it is a bit lacking.

    I'm aiming for desktop since the game is quite heavy, it would be too large for a website I think. Maybe create a smaller web version of the game to reach more people.

  • Hi all !

    No update of the game yet even though some stuff has changed.

    No, today, I'm here with an announcement !

    Spooky Heroes will be released for Alpha funding on Desura !

    Check out the game's page : desura.com/games/spooky-heroes

    As to why I proceed like this, it's mainly because I noticed a few players are willing to pay for an alpha if they think the game is worth it, and more than that, a customer who paid the game will be more inclined to give feedback (or insults) about the game, which would allow me to improve it !

    So if you feel like supporting this game, don't hesitate to help me !

    I'm planning to try to release the game on GoG and Steam too but I would like to perfect the game first with Desura !

    Finally, I have updated the game video to make it look like more professional : spooky-heroes.com/video-preview

    I hope you'll enjoy this news as much as I do !

    Have a nice day !

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  • I didn't know that.

    I'll give some try with capproj then.

    Thanks for the heads up !

  • A little bump, I'm still having troubles and still don't know why Node Webkit and Chrome won't work.

    The strange thing is that the Construct 2 loader starts normally but instead of seeing the normal blue bar filling up, the bar is red, and when reaching 100%, nothing happens. It does this on Chrome and Node Webkit, whereas Firefox works fine with the blue bar loading.

    Is there any way to display the list of assets loaded to check which one would cause the problem ?

    Or is there any documentation about how Construct 2 load things (only read how the load works : loading layouts one by one but besides that, not much info)

  • I save as capx.

    Is there a difference ?

  • Thanks for the reply.

    I've already read all the tutorials about performances and memory and have been optimizing the game as explained.

    I have many different characters and boss with their own animations. When I delete a few random of them, then the program works fine. As soon as I put more than a size limit (it seems), it just crashes.

    I've uploaded the capx so if any of you could look at it and tell me what could cause the problem, that would be a great help.

    Actually, I'm also thinking the problem might come from my computer so if you could just try to preview the capx with node webkit of chrome and tell me if it's working for you, that would pinpoint the problem.

    http:///www.gaweb-studio.com/SH.capx

    Thanks !

  • Hi all,

    I'm working on a game of mine : scirra.com/forum/viewtopic.php Spooky Heroes.

    I'm having some problems after adding lots of objects to the point where Chrome and Node Webkit do not work anymore. Firefox seems to randomly either crash or work.

    The problem appeared after I added 2 new characters to the game and I had similar issues before when the size of the game became to big. I had to optimize all images but now, I have not much left to optimize without reviewing the whole structure of the game... I would like to avoid that.

    I would like to know if there were any limits in size to HTML5 game, aiming to be used as desktop game, not online. I'm aware Node Webkit is just a simplified Chrome browser so I guess the same restrictions are in order for desktop games coming from Construct 2.

    Currently, my game indicates 33.6 Mb of download size and 61.4 Mb of memory use.

    I have created around 20 layouts used to preload game sprites.

    Is there any way to know why the game won't launch in preview with Chrome or Node Webkit ? (any log files ?)

    Are there any download limit or memory use limit for HTML5 games ?

    Any answers would be really appreciated !

    Thanks

  • Hi all,

    A new version is available. This one focus more on the graphics and bugs than adding contents. Moreover, in this version, I decided to enable all heroes and all stages right at the start so testers can try them out and give me feedback about them since it can be quite long to unlock all of them.

    If you are interested in the game or want to help a newcomer, don't hesitate to give this version a try and give me some feedback !

    Click here to download it !

    ---------------------

    Changelog v0.6

    1 new stage :

    • Village 3

    1 new quest :

    • Flyform race

    6 new items :

    • Waterbreathing Potion : Breath underwater for one stage
    • Torch : Double light size for one stage
    • Rope : Instantly escape from stage
    • Mana Potion : Refresh all CDs
    • Bumpshroom dust : High jump once
    • Time scroll : Start next time cycle

    Graphics :

    • Invulnerability visual and icon updated
    • Explosion power visual and icon updated
    • Plant Queen visual updated
    • Forest backgrounds updated
    • Flyform visual updated
    • Lit torches visual updated
    • Updated bomb explosion visual
    • Updated heal zone visual

    Sounds :

    • Added chest opening sound
    • Added door opening sound
    • Added torch sound
    • Added potion drink sound
    • Added bomb wick sound
    • Added bomb explosion sound
    • Added boulder explosion sound
    • Added wolf howl when night falls
    • Added rooster sound when morning rise

    Misc :

    • Bombs explode faster
    • Added game difficulties :

    - Easy : Enemies life 50%, Enemies reaction speed 100%, Enemies level 1 and 2 (75/25%)

    - Normal : Enemies life 100%, Enemies reaction speed 100%, Enemies level 1, 2, 3 and 4 (40/30/20/10%)

    - Hard : Enemies life 150%, Enemies reaction speed 200%, Enemies level 2, 3, 4 and 5 (40/30/20/10%)

    Corrections :

    • Added torches in Forest 2
    • Corrected minor text errors
    • Corrected a bug with the spikes not being solid
    • Corrected a bug when tutorial panel appeared, player could still move

    -------------------------------------

    Preview :

  • Hi all !

    The new version is out !

    I decided to add the powers details in the changelog to show readers that the game is a little more than a classic platform game and has many tricks to offer with each characters.

    As always, the new version is available on the website :

    spooky-heroes.com

    or direct link : spooky-heroes.com/Spooky_Heroes.zip

    I'm still looking for testers to check out the game and give me some feedback !

    And don't hesitate to follow me on facebook or twitter of you're interested in the game since it'll give me more visibility !

    ----------------------------------------------------------

    v0.5 changelog :

    1 new hero :

    • Minstrel : Ranged, piercing arrow, charm arrow, stun trap, homing arrows, low life

    4 new enemies :

    • Triton trident : Melee, weapon throw, thrust, explosion
    • Triton harpoon : Ranged, piercing throw, thrust, stun trap
    • Assassin : Melee, daggers throw, thrust, stun hit, back stab
    • Ranger : Ranged, piercing arrow, damage trap, stun trap

    2 new bosses :

    • The Eye : Avoid and use his missile against him
    • The Ball : Balls bouncing everywhere ! Do not drown !

    3 new stages :

    • River 2 : Big and slow paced stage. Don't forget to breath !
    • Forest 2 : Use wheels and boards to climb to the top !
    • Tree : Use the flyform to reach the top ! Beware spikes and fireballs !

    1 new vehicle :

    • Flyform : Ever wanted to fly ?

    1 new mechanism :

    • Wheel board : Four boards rotating around a wheel

    1 new tileset :

    • The tree

    11 new powers :

    • Weapon throw : Middle ranged attack hurting the first enemy
    • Thrust : Middle ranged dash hurting all enemy touched
    • Piercing throw : Long range piercing attack hurting all enemies touched
    • Stun trap : Place a trap on the floor triggered when an enemy touch it. Stuns the enemy.
    • Daggers throw : Double long range attack hurting the first enemy
    • Stun hit : Short range attack stunning the enemy
    • Back stab : Short range attack with huge damage. Only work from behind (Both characters facing the same direction)
    • Piercing arrow : Long range piercing attack hurting all enemies touched
    • Damage trap : Place a trap on the floor triggered when an enemy touch it. Hurts the enemy.
    • Charm arrow : Long range attack which make the first enemy touched your minion
    • Homing arrows : Full scale attack with high damage targeting all visible enemies

    Items :

    • Can now carry several items at the same time
    • Items are now stackable up to 5 of each
    • Lowered all items price

    Bug correction :

    • Corrected a bug when dying while falling, camera would not follow and revive items would bug
    • Optimized images once more to improve performance

    Misc :

    • Can now interact with exits instead of triggering exits on touch
    • Added some battle shout to enemies
    • Added a few signboards to give boss strategy hint any global hints
    • Quest and tutorial panels are now automatically resized to the match the text size
    • Increased contrast between foreground and background in forest stages

    ----------------------------------------------------------

    Preview images :

    Minstrel : <img src="http://www.spooky-heroes.com/images/minstrel.png" border="0" />

    Triton trident : <img src="http://www.spooky-heroes.com/images/tritonTrident.png" border="0" />

    Triton harpoon : <img src="http://www.spooky-heroes.com/images/tritonHarpoon.png" border="0" />

    Assassin : <img src="http://www.spooky-heroes.com/images/assassin.png" border="0" />

    Ranger : <img src="http://www.spooky-heroes.com/images/ranger.png" border="0" />

    The Eye : <img src="http://www.spooky-heroes.com/images/eye.png" border="0" />

    The ball : <img src="http://www.spooky-heroes.com/images/ball.png" border="0" />

    Flyform : <img src="http://www.spooky-heroes.com/images/flyform.png" border="0" />

  • You are not using the good condition :

    It's not on click, it's on object clicked you should be using.

    Something like this :

    Mouse => on object clicked => parachute => parachute destroy

    Only the clicked parachute will be destroy.

    if you use :

    Mouse => on click => parachute destroy

    it will of course destroy all parachutes

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Daedolon

Member since 31 Jul, 2013

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