HollowNight's Recent Forum Activity

  • Hi Nabu, thanks for the capx. It's the way I was trying to handle it but I was a bit far from a satisfying result. Thanks again, I'm going to dig in it deeper.

  • Hi Nabu thanks for your answer. I tried to make it work the way you said but the bullet behavior is messing up. I cannot make the camera object go to the position I want it to be.

    By the way, I made two instances variable attach to the camera object to track its position. PosX and PosY, I simply add the number of pixel to this variable to keep it updated (not sure to be clear). I'm not comfortable with the arrays.

    Anyway, if you have some spare time I would gladly see an example of yours. Thanks again.

  • Bump, I should elaborate what I did a little bit maybe.

    I use an invisible tile which trigger the scrolling with a boolean. The scrolling follow an invisible object "camera" which is suppose to move when the player sprite overlap the trigger tile.

    Thanks

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  • Hi everybody,

    I've checked carefully the Frequently Asked topic and coudn't find what I'm looking for. It's all in the title, I would like to make a scrolling transition like in the 2D zelda game. I get the logic but can't manage to make it work. Thanks for reading this bottle to the sea.

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HollowNight

Member since 15 Oct, 2018

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