BigBuckBunny's Recent Forum Activity

  • Does your project use scripting? It seems like there are some issues at the moment, so keep an eye on it.

    You could also try to export using older versions of Construct to see if the issue persist.

    If you find something let me know :)

  • Can you show your code so that we can take a look?

  • I reported the issue here github.com/Scirra/Construct-bugs/issues/8513

    If you have functions in your code that run script blocks, and these functions are disabled, the project breaks.

  • Have you tried pasting your text to a Drawing Canvas and using the canvas to perform the animation? At that point you just need a tween "width" to achieve the result I think you want.

    Something like this maybe:

    dropbox.com/scl/fi/96zurrjeyf1yvvqwtyfhn/TurnPage.c3p

  • Bump.

  • I may have found the issue: if I go on App Store Connect and select the Business panel, a popup comes up saying:

    "To offer apps or other in-app purchases, you must sign the Paid Apps Agreement."

    On Stack Overflow I found out that without this Agreement signed, in-app purchase simply don't work. I'll see if everything works after the account holder solves the issue.

    Also, as you mentioned, I need to add a way to restore purchases. Apple didn’t mention this during the review, but at this point, I’m pretty sure it’s mandatory.

  • Hi! Thank you!

    Your implementation is basically the same as mine. I didn't know about the restore purchase action, should be useful for testing :)

    Just a quick question: your in-app purchases in Apple Store Connect are approved, while mine is "Ready to submit". How does an in-app purchase get approved? Do i just need to submit my app for review with the in-app purchase attached?

    I'll do more testing with my app and see if I find something. Thank you for your time.

  • Hi all!

    I made an app with a free version and a premium version. To access the premium version you have to click on the "premium" button in the homepage, which then triggers the IAP plugin to manage the purchase. On Android this works correctly.

    Yesterday I sent my app to Apple for review, and they came back saying that the in app purchase is not working. Specifically, the button used to buy the premium version is unresponsive.

    Here's the code for the in app purchase:

    To be able to interact with the premium button, the user has to give consent / deny the various privacy policies, which again works correctly.

    Here's the in app purchase in Apple Store Connect:

    I don't understand what I'm doing wrong. If anyone can guide me or has a working implementation to show I would really appreciate it (Not necessarily with the official IAP plugin offered by Construct 3).

    Thank you.

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  • Simply put the object you want to stay stable in a layer with parallax 0% x 0%

  • Hi everyone!

    I'm using the MobileAdvert plugin to integrate AdMob ads into my game. However, I've encountered an issue: if a user does not consent to GDPR, ads are not displayed. This appears to be a policy enforced by Google.

    Is there a way to determine whether the user has accepted or declined GDPR consent? This would allow me to take appropriate action, such as displaying a prompt or restricting certain app content.

    Thank you.

    Tagged:

  • You can use the set CSS style action to modify the css using events. This allows you to use tweens or other Construct features with html. Here's an example:

  • Can you share your project so that we can take a look? You can remove unecessary content while preserving the issue if you don't want to share the whole game.

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BigBuckBunny

Member since 14 Oct, 2018

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