alvarop's Recent Forum Activity

  • You use an instance variable, a trigger (an invisible sprite that changes the value of that instance variable) and move it accordingly.

  • Make a small project in each and choose for yourself.

  • I really dig the visuals on this!

  • Looks and sounds real nice but I already have a problem with the controls being limited to directional buttons + Z,X.

    Hopefully 'options' will allow a player to customize to WASD + L,K in the full version.

    They do

  • Hello fellow C2 lovers !

    My game, 0000, is finally on Steam Greenlight! I'd really appreciate your votes and feedback. This game is a love letter to games like VVVVVV, Super Meatboy, N++ and Hero Core. I tried to make a game I'd love to play and I hope it will show - and that others will enjoy it as much as I did. Here's the trailer and description of the game.

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    0000 is a hard-as-nails platformer in which you play as a courageous 1-bit cowboy. With your weapon and awesome double jump, your task is to defeat 100 unique levels. Fear not, in 0000 death is never final. Each failure warps you into a new, randomly selected level, until you conquer them all. What awaits those that get to the end? Err… spoilers, dude!

    Let’s hope you’re not scared of deadly lasers or evil robots. How about killer pong-style balls and sharp spikes? You better be up for a challenge.

    Greenlight web: http://steamcommunity.com/sharedfiles/f ... =851134221

    Greenlight steam client : http://zerozerozerozero.com/opengl.php

    I would really love your support! Thanks in advance.

  • Very possibly in. It's so hot though... I might die in the process.

  • It's pretty simple. Make a good game. People talk about good games. All the marketing and promotion in the world is useless otherwise. Sorry to be so blunt, but flappy bird / space invaders clones with public assets and a game where you tap squares aren't the most appealing. There's an ocean of amazing work out there and it's gonna take more than that to get noticed.

    Completely agree with this. This applies to any art form. Make content that has some type of quality and people will come to it. Maybe not millions at first, but it will interest some people. No need to play cheap tricks, just make good content.

  • Possibly! It's a two player game. You have to shoot the little target to learn how to play. Guess it wasn't clear.

    Regardless, I'm not very happy with that game either, so no biggie

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  • Thank you I haven't had a lot of time to put into gamedev these days, but I actually started prototyping a new game this week. Another metroidvania... with a twist. I'll let you know when I have a playable version.

    I made this game in February. Haven't done anything interesting since : http://gamejolt.com/games/ace/51818

  • Really cool idea! Nicely done.

  • Different layers ?

  • Click on it and you will see.

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alvarop

Member since 27 Jul, 2013

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