missing props, char animations, etc, yup.
initial level mockup. also a potential secret. I used pretty much the same tile tfor the walls, but there will be more variations in the final version, obviously. The roof is just a straight line at the moment. In the final version, I will make it so it looks more "organic". Maybe plants fall from it, or there are just simply parts that are lower, etc.
In this level, the player is supposed to learn that he can wall jump and double jump. Two essential mechanics that he will soon lose
I'm currently missing the levels with Tiled. I'm using a tiled object set to solid, with which I only draw the outline of the levels. This is pretty much the first gif, but just with the level "skeleton". I'm then adding monsters (which are their own object) and props (possibly the same).