jobel's Recent Forum Activity

  • Paradox , shift-enter & TAB - had no idea.. cool!

    Also a good idea to have all the globs on one page and commented.. this will make things a lot easier.. I just passed 1200 Events in my game, so it's starting to get unwieldy! I make systems up and document them on paper.. there's so many that I have a hard time remembering which goes where. I know C2 wasn't exactly designed for big, big projects, but so far so good. thanks!

    I still wish you could comment on an Action somehow...

  • hi,

    a general question just about commenting or documenting your code.. C2 has a beautiful feature for documenting your global and local variables.. you can write in values what the variable is used for.. all sorts of helpful stuff.. but arrays are a different story!

    I often use arrays for abstract things.. so I usually need to document it somehow... how are people documenting arrays? I supposed the only way is to just use 'Q' for yellow comments? too bad you can't put yellow comments above Actions you can only comment on Events... it forces me to make many tables on pieces of paper so I can remember how my arrays are set up..

    any advice? how do you document your arrays?

  • thanks Hasuak yeah I could probably hardcode the glow effects on the sprite instead of using WebGL.. was just trying to use variation to give it some "movement".

    I'm not sure there's much of a savings by making the images smaller since it still unpacks the entire uncompressed PNG in memory. Although I could probably use tiled backgrounds and make 32x32 squares into the streak lines.. but my concern was more about having 100+ objects moving that fast on the screen... I'm trying to use it as a background to a map screen - so it's not actual gameplay, still performance is a concern.

  • linkman2004 thank you! I was doing the same thing with anglelerp and it wasn't working... this saved me!

    by any chance.. I have yet to see how anglelerp is to be used.. does anyone know?

  • thanks Fidasx and sqiddster I was originally thinking of a moving background, but in anime it usually looks so constantly randomized. But it probably is a small loop. My animation skills aren't very good..maybe I can find a stock background..

    thanks..

  • hey all,

    just messing around with the best way to do "anime speed lines" or the "anime streak effect".

    this approach seems really heavy handed.. and only looks good until the streak objects reach around 600 or so..

    I do have the WebGL effect: Glow on there as well.. but as is, this is not even close to optimized..

    can anyone suggest some ideas on how to make it look better and run more efficient?

    thanks.. [attachment=0:cspzp4lp][/attachment:cspzp4lp]

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  • cool! good tut!

  • nothing to install... they are just assets you can use in your projects..

    only import what you need at the time you need it.

    to import sounds, on the right click the 'Projects' tab , find the 'Sounds' folder and right-click.

  • the sprite can't be bigger than 64x64

    also no need to do it every tick... you only need to do it once... On Start Of Layout -> Set cursor

  • because doing a Wait makes it happen at the end of the sheet.

    it has to do with scope and order of when things happen. If you are modifying a sprite's variable, you need to reference it in the same section, or below it if you want it to happen in the same tick, otherwise it won't get updated until the next tick.

  • thanks so much! great plugin!

  • I'd love to see the percentage of Unity games that were not completed in time vs. C2.

    imho - if you are attending a gamejam.. you need to use a tool like C2... it's perfectly built for a jam.. I think Unity is a little overkill.

    I ran a GGJ site here in my town - I didn't participate (since there's no time while organizing and running the event) but I helped out a lot of people all who were using Unity. I kept thinking, "I could do that in 2 seconds in C2".

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jobel

Member since 27 Jul, 2013

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