Hi All,
I was wondering if you could advise me on a couple of things.
I'm new to developing on Construct 2 but have a fair amount of iOS development experience.
Firstly when developing for iOS we generally have a set of graphics for retina devices and a set for standard sized screen.
I'm aware of the stretching capabilities in construct 2 but what makes the standard graphics look a bit blocky on iPad3 and using iPad3 graphics on a standard iPad is a huge waste of memory.
So what options do we have to use a separate set of more detailed graphics ?
While searching the forums I've also come across the "layout by layout loading". This is how I expected construct to work but it would appear that when developing for iOS it may not be working by using layout by layout loading. Is this correct?
And if so does this mean that the app created will load all layouts into RAM at once at the beginning?
Thanks in advance.