Bl4ckSh33p's Recent Forum Activity

  • Hi. Did anyone of you recently publish a game or app on clay.io?

    I used their marketplace because they have a nice C2 plugin with IAP support and Achievements but my latest app seems to have some problems - but apparently only on clay.io.

    The app was approved yesterday but it still happens that it seems to be broken when viewed on my iPhone 5 (dont have android devices to test right now). When I open it on my server it looks exactly like in the preview and plays sound. But on clay.io its broken or when it's running the soundfiles don't play.

    This is how it should look like:

    [attachment=1:3r89ekem][/attachment:3r89ekem]

    But this is what appears on my iPhone 5S (BUT it runs fine in PC in Chrome!):

    [attachment=0:3r89ekem][/attachment:3r89ekem]

    I had this issue a few days ago before it was approved, then it worked for about one day and today it happened again. Because it runs fine in preview and on my server I assume it is an issue with clay.io. I already contacted them but they have much to do right now and it can take some time.

    Did anyone else have such an issue (recently) or have any idea what could cause it? And why does this only happen on my phone and not when viewed in Chrome on PC?

  • Ok, thanks. I will write them and hope they can help.

  • But what could I have done wrong? Its not very difficult or complicated to click export, select Amazon Appstore, enter the appkey and then upload everything via FTP.

    I tried it on PC, iPad3, iPhone 5S and an android tablet and it runs fine without any errors or text shown when I open the URL on my server.

    I used 2 Plugins (clay.io ).

    Its a simple app with some countdown timers (). Nothing "special" with effects, physics or animations. Any ideas?

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  • Hi. I submitted my app to the Amazon appstore but they rejected it and said some code is shown on launch.

    Has anyone else this problem? I exported my project for the Amazon Appstore and entered the verifikation/app key to get a .json file.

    I uploaded everything to my server and it seems to run fine there. But the appstore test gets an error.

    I created a ticket and got a reply from them.

    [quote:83uueson]Thank you for writing in. After installing & launching the app on device, we are able to see the below json file on device

    ----

    {

    "verification_key": "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx",

    "launch_path": "index.html",

    "permissions": [ ],

    "type": "web",

    "version": "1.2",

    "created_by": "Bl4ckSh33p-Soft"

    }

    ----

    It seems there is a misconfiguration in URL, rather than referring .html file you might be referring to json file.

    Why does it show the .json file when they test it? I don't see it when I run it on my PC or mobile.

  • Looks nice. But dont have an android device to test it right now. :/

  • I used the clay.io plugin for my games, it supports leaderboards and achievements. But I don't know if it works with Cocoon JS.

  • Chrome/Windows says its a suspicious file and suggests to remove it. :/

  • Very nice! Reminds me of Ikaruga.

  • Hi! Today, my very first app has been approved and it is a tool for the game The Elder Scrolls Online.

    It is called "ESO Research Assistant" (ESORA) and it will track your research and feeding time and let you know when you can start something new or when your horse is hungry wherever you are.

    Some Screenshots:

    [attachment=2:f4uwhbxb][/attachment:f4uwhbxb]

    [attachment=1:f4uwhbxb][/attachment:f4uwhbxb]

    [attachment=0:f4uwhbxb][/attachment:f4uwhbxb]

    More screenshots and info can be found here:

    http://esora.bl4cksh33p.de

    Feedback:

    Feedback is very much appreciated. Please let me know what you think about it or if you have any suggestions to improve it.

    Availability:

    ESORA is available for mobile phones, tablets and desktops and should run well on almost any device.

    You can get it on clay.io for only $0.99 (about 0,72€; includes free updates, fixes and new features).

  • Hi. We use Construct 2 for Games and Apps but we just started.

    I believe http://notiongames.com/ (one of their games is available in the Scirra store) uses it, too.

  • Hi! I tried to create a function for my countdown app but I encountered a problem when I tried to set a (global) variable which was passed as parameter 0.

    Is there no way to set a variable by name (as string)? When I use the "Set Value" action I have a list of all variables but can't enter the name of the variable.

  • This would be great!

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Bl4ckSh33p

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Member since 20 Jul, 2013

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