DUTOIT's Recent Forum Activity

  • I'm looking into the possibilites of moving from a pre made map to a procedural generated one.

    It's a very tough challenge to do with C2. Don't know if I can work things out.

    That would be a better.

    What I did is design the entire map in its entirety and break it up into sections using instance variables to demarcate areas etc.

    Then save all objects positions/sections/etc to an array (download it) then in game load that json into array. Then when user moves to new town etc it loads all that data and builds the town/street whatever. I didn't get further than that as client abandoned project. But if memory serves me correctly it worked pretty well.

  • "On Function" doesn't support variables. But I still use constants

    var FunctionNameF

    Create function and start typing out Funct... and it will list the variable, just delete the F and put in ""

    Its a work-around, but at least no typo's.

  • Haven't done a platformer in some time, so can't comment.

  • Try exporting the space blaster game... and see for yourself. I used it on crosswalk and it runs perfectly on mobile.

  • I agree with your dad about being wearing about linking cards. And you can't open a paypal account either.

    You don't need a license. You need to hone your skills, you are 14 years old. Build games (lots of them) bad and good and learn from each experience. If you are serious about being a game developer, then start learning C# or C++, and you can learn these for free from microsoft(I'm currently doing it).

    How to win dad's over isn't about showing numbers of what you can get. Dad's know life doesn't go according to plan. You need to study C#/C++/HTML5/CSS etc (all free on microsoft academy)

    You need to use the free scirra license and make great little games.

    Put your games all over the internet (Make sure it has your brand name - [NOT LightBulb Games (this is taken already by the way) your name, you as a person Naji ???], and get a domain name in your real name so that you can get an email which you will have for ever (can't be canceled no hotmail/gmail/webmail etc. And make sure that you can always be contacted via your games via email.

    You are 14, you have 2 years to learn a language, and get your name all over the net. THen when you decide to take this up a notch, you have a following, and experience.

  • > "Instead of the event editor telling you, you have made a bad call, you spend precious time trying to figure out a logic error that doesn't even exist."

    >

    > Amen. I wish to rid myself of hours of debugging due to my own fail typos >.<

    >

    Have a global constant text for each function name. Rid yourself of hours of debugging from typos. The names will appear in the completion list. Yea it's a workaround.

    Also check the browser debug window as it tells you of these errors. Sorry if you already knew.

    Exactly right. Global constant (constant being the word) is the way to go. I make global constants for everything from character names to dimensions. It is easier to change 1 variable than change 1000's of actions.

  • works on pc, then it must be cocoonjs, try crosswalk...

    Just guessing, but could be ad placement shifting things??? Yeck, if you using cocoonjs it could be anything.

    Hard to tell, if it works on pc, then it will work using crosswalk, I don't use cocoonjs anymore.

  • but I have (fortunately!) more work than I can handle at the moment!

    Congrats! Freelancers dream/Um, nightmare - lol. Great stuff. Catch your tut on Tuesday

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > There are a few tutorials in the tutorial section on connecting to mysql database and php.

    > If memory serves me correct - one was username password connect and other multiplayer.

    >

    ok i will take a look again!

    Multiplayer Tut

    And login

    enough info in both to achieve what you want.

  • Flashback was one of my favorite games, along with blackthorne, another world etc.

    Good memories.

    Reven managed to get the movement right - wish I could pick these guys brains.

  • Same result, different structure.

    The first makes the item = 1 as as subevent and the second as a condition.

    So if event = 1 then it does xyz else it does abc.

    But in both cases, it will do nothing as no action is placed after the check if item = 1

    The second is probably the better way, especially if you are making a tree of if/else but it is matter of preference.

    If x =1

    if y=2

    if z=3

    else text = z

    else text = y

    else: text = x

  • Welcome back - sort of - Excal, been following your card game...

    Look forward to your ludum dare 30 submission.

DUTOIT's avatar

DUTOIT

Member since 17 Jul, 2013

None one is following DUTOIT yet!

Trophy Case

  • 11-Year Club
  • x5
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

14/44
How to earn trophies