DUTOIT's Recent Forum Activity

  • cranberrygame,

    Great work!

  • Yeah, a couple of SA based guys who frequent these forums.

    Myself. Johannesburg.

  • It's a showstopper, unfortunately. I have content targeted for a preschool audience, I need filters, I can't have tits popping up.

    Ashley I'd really prefer you to lay low on other features and implement this yourself, instead of the current solution.

    Lol, agree 100%

    But also for my other client games. Some things you just don't want to see in game, or want your audience to see in game.

    Tits is one thing, so is competitors products etc. Back in the day we targeted competitors using google ads and drove all their traffic to our clients websites. Wasn't long before those competitors dropped google ads as a revenue source. It cost them dearly.

    Website: CompanyXYZ.com

    Google Ad "Company XYZ may be ripping you off. Try Company ABC"

  • BUMP - We need a release date for a discount , or a build then pay to publish!

    No company publishes their discount periods. Why would they. When they discount, they tell people. Not when they are planning to. Don't expect any discounts anytime soon. As there isn't a need to offer it for discount. And no real special occasions are coming up. Maybe in a few months a christmas promotion, but the current price is discounted enough for what you are getting.

    There is no money in build to publish, how many people actually publish???

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  • I would look at any of the inventory tutorials. There is a great array tut with animals that shows a lot functionality.

  • great. can it freeze on touch without any other visual indication?

    if so I'm going to learn it.

    like pause? sure...

    Fimbul,

    Reported. Your comments are unacceptable. Calling people a liar is not cool.

    Edit: Google spits out whatever you put into it. Try proving people right, before proving them wrong.

    > Have a job yes: 122ish hrs wk

    > Occupation: CEO/Lead Developer

    > Average Time Spent developing in a week: approx 75hrs

    >

    You work almost 20hrs per day? I'm sorry I don't believe you.

    I used to work 20 hours a day. You going to call be a liar too?

    Top execs work these hours - I know many. Who are you to say otherwise.

    says he is a CEO/Lead Developer, that tells me that 18+ hours is completely believable.

    If you are going to call someone a liar, best have supporting facts to back your accusation. Assumptions count for naught. Best to say nothing.

  • Depends how complicated you want to make it.

    Array of data would be recommended.

    Functions to make it streamlined and mininimal.

    But to explain in new user terms.

    You will be comparing variables, either data stored in array or via variables

    upgradea = 0 or 1

    upgradeB = 0 or 1

    Set up conditions

    upgradeA = 1

    upgradeB = 1

    then weapon = 1

    etc

  • So far I think sync instance variable probably only useful to change the object state (done by host) to "sync" animation or conditional highlighting for exclusive peer only.

    As far as object creation and destroy is concerned, I still think it is the best to go with host, because you can minimize communication requirement from peer relay style to one-way authority style.

    Value your input, and I agree. The sync instance variable doesn't perform as expected(at least how I would expect it to).

  • Sorry edited above...

    Will have a look tomorrow after a few hours sleep.

    Couldn't one just send a message to other player? If it only 2 players you could upon trigger destroy send peer/host a message to destroy.... No, no, that is the purpose of syncing the instance variable, why isn't instance variable syncing??? It should just sync objects instance variables.

    I'll have to look tomorrow.

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DUTOIT

Member since 17 Jul, 2013

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